Is worn Luck coded to benefit Crafters with items they make as it is for Fighters with their Loot ?
I have been trying to find any information about worn Luck and Crafting but could not find anything at all...
As we know, worn Luck supposedly (some players are not sure that it really works....) should help with getting better quality loot, to get special items drops, when pulling up a Treasure Chest to improve the quality of the items inside or when fishing to pull out of the water a special fish or a better SOS chest and even when gardening, I have been told that, when claiming seeds off of a plant, worn Luck increases the chances at getting a Seed of Renewal from it.
Bottom line is, supposedly , worn Luck is intended to help out a number of Professions....
But what about Crafting then ?
That anyone knows or has found through personal experience playing a Crafter, does worn Luck increase the chance for a Crafter at making, for example, more likely an exceptional item ?
Or when crafting a special item, does worn Luck affect the ability to more likely make it ?
Or, when claiming Bulk Order Deeds, does wearing Luck for a Crafter increase the chances at getting a better BOD or a Large BOD ?
And when turning in a BOD, for example, one of those BODs which yields a Failure Protection Talisman, does wearing Luck help towards being given a Failure Protection Talisman with higher regular/exceptional Crafting Bonuses like, for example, a 30/30 Failure Protection Talisman ?
Bottom line is, seeing how worn Luck has been coded to benefit the gameplay of a variety of other skills, fighting and non, has it also been coded to help out Crafters in their Profession ?
And if not, why this double standards ?
@Kyronix ?
As we know, worn Luck supposedly (some players are not sure that it really works....) should help with getting better quality loot, to get special items drops, when pulling up a Treasure Chest to improve the quality of the items inside or when fishing to pull out of the water a special fish or a better SOS chest and even when gardening, I have been told that, when claiming seeds off of a plant, worn Luck increases the chances at getting a Seed of Renewal from it.
Bottom line is, supposedly , worn Luck is intended to help out a number of Professions....
But what about Crafting then ?
That anyone knows or has found through personal experience playing a Crafter, does worn Luck increase the chance for a Crafter at making, for example, more likely an exceptional item ?
Or when crafting a special item, does worn Luck affect the ability to more likely make it ?
Or, when claiming Bulk Order Deeds, does wearing Luck for a Crafter increase the chances at getting a better BOD or a Large BOD ?
And when turning in a BOD, for example, one of those BODs which yields a Failure Protection Talisman, does wearing Luck help towards being given a Failure Protection Talisman with higher regular/exceptional Crafting Bonuses like, for example, a 30/30 Failure Protection Talisman ?
Bottom line is, seeing how worn Luck has been coded to benefit the gameplay of a variety of other skills, fighting and non, has it also been coded to help out Crafters in their Profession ?
And if not, why this double standards ?
@Kyronix ?
Comments
https://uo.com/wiki/ultima-online-wiki/player/stats/luck/
Systems Affected by Luck
Luck will affect the following systems,
The way luck influences each of these systems varies, but generally the better the luck you have, the better your chances at achieving more of a particular reward, achieving a reward based on your loot roll, achieving a rare reward, or getting additional chances at more rewards.
Question asked and answered, time to lock this thread.
@Mariah @Rorschach
I am looking FOR references which provide indication that worn Luck also affects Crafting activities..... and I could find none....
So my question, unless I was poor in finding such references, and I welcome other players to provide Links to them if they know of any, WHY the double standard whereas worn Luck seems to affect a number of activities in Ultima Online, fighting and not fighting ones, but NOT the Crafting gameplay ?
For warriors, luck does not give a warrior better chance to hit a target. He just get better loot table or better chance to drop a TOT minor artifacts.
Crafters skills are designed to help them create things, and the chance are solely skill based. So again, how do u want luck to work for crafters?
E.g. maybe higher luck can let us get 100% elemental weapon slightly easier instead of burning so many hammers?
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No they are not.
Skill is a "base" to make things but then, whether or not an item is crafted as exceptional, it still depends on the RNG unless , with Talismans and success rate buffing items, a crafter can reach 100% chance at crafting exceptional items.
And since we are talking about "chance", just like it is for the quality of loot, che "chance" to get a better item with trick or treat, get more gold with begging or more saltpeter with mining etc. etc., I say that worn Luck should factor in to raise these chances also for Crafters....
Not to mention, the "chances" at getting a better Bulk Order Deed or a Large one or, as I mentioned, when turning in a BOD for a failure protection Talisman, the "chance" of getting a better % / % one....
Bottom line is, wherever a chance involving the RNG comes in place, worn Luck should factor in and, this, also for Crafters and with all of their doings....
I do not see why worn Luck should factor in for most other activities but count zero for Crafters in wat they do....
It is one of the areas where worn Luck could be made to help Crafters but, not the only one.... there is plenty areas where Crafters' doings are affected by the "chance" factor where worn Luck could be made factoring in to increase these chances, and the more the worn Luck, the higher the chances should get so that crafters could get higher chances at whatever they might be involved into...
The point is then, why other activities, included several non combat activities, are beneficially impacted by worn Luck but Crafting activities are not ?
Why the double standard in disfavour of Crafters ??
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
When I am crafting with a runic hammer how would the game know which attributes I want?
When I am reforging I can choose categories but how would the game know which properties I actually prefer?
Exactly what would luck do when imbuing?
This is a request that proves you know nothing about crafting.
It's just another attempt to ride on the easy bus.
If you do not like it you may take your ball and go design your own game.
Worn Luck to a crafter should work to provide higher chances at getting exceptional BODs, with higher end materials and in giving Large BODs rather then small ones.
You know, whose which, to my understanding, have a "lesser" likeliness that is coded in, to be handed out to a player's character by the NPC.
Then, if a player happens to need a more common BOD rather then a rarer one, they just do not wear Luck items when claiming BODs and their chances at a more common BOD, rather then at a rarer one, will be consequentially increased.
Yet, those players who, instead, are seeking exceptional BODs, of higher materials and Large ones, will have a way to boost their chances at getting them, thanking to worn Luck....
Make crafting great again!!
Can only Bribe : Upgrades: Quantity, Quality, Material
It is not possible to Bribe a normal deed into an exceptional one which gives better reward and, cannot bribe a small deed into a large one....
Not to mention, that bribing costs gold and, on shards more populated where several crafters bribe for BODs, bribing for higher BODs can get very expensive....
Hence, to my opinion, a worn Luck bonus does is needed....
Besides, as I mentioned, type of BOD received, in my thinking, would be only one of several "boosts" to crafting activities which worn Luck should be coded to provide to Crafters....
Never be afraid to challenge the status quo
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Bribe spend money. Warrior spend time. Either way without Luck every profession can still get what they want eventually.
You don't need Luck booster to get the minor arties in TOT. Instead of spending 1hr just spend 2 hrs. You don't spend gold but u can spend time. Why do u need Luck for?
Not asking for the easy bus but consistent bus. Isn't what some of you keep say? So far no one answered to the question why it is inconsistent.
I am not saying that I need Luck for crafting or Luck for any of its current uses. My warrior can't wear too much Luck and it needs balanced gear to be effective.
Yet Luck was already an easi-er bus for some profession, but why not crafting, that is the question.
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Never be afraid to challenge the status quo
2. does luck affect the drop from lava proof hook?
3. why there is no doom artifacts in list that affected by luck ?
I have been playing crafting for a few months now and have been using some luck items while I have am doing crafting quests in heartwood for the 13 Bowcraft recipes.
Quest rewards are effected by luck according to the info above.
I have burnt through over 40,000 boards. (thats the amount from the deed my lumberjack gave my crafter)
I have only 1 more recipe to get and they will be complete for me.
That information can't say much on it's own without comparison to the same with no luck and my numbers need to be more accurate on the board count and the amount of luck being used.
No I am not going to run a test, it will take a long time to run a test properly.
If someone can show that it would normally take many more boards to get the same results without luck, doing the same things then in my mind that could confirm that luck does indeed effect crafting quests.
As to if/how luck could/should/does effect the actual act of crafting an item, I dunno. I just want to drop my 2 cents worth and hopefully it may be of some small use.
1. does luck affect the drop of artifacts from champions?