Bladeweave, other pet context commands
in Bugs
In EC, you can control the offensive or defensive behavior of pet bladeweave, as so, in the chat window (*):
defense mode:
/script ContextMenu.RequestContextAction(Interface.DefaultPet1, 954)
offense mode:
/script ContextMenu.RequestContextAction(Interface.DefaultPet1, 955)
However, the above doesn't do anything unless the pet is mounted.
That limits this to mountable pets, and it also limits usage to races and forms that can mount a pet. No gargoyles, no wraith form, etc.
Please also add new pet context controls to change other pet behaviors, like whether area affect spells/abilities are used, whether mastery usage is enabled, etc.
Thank you!
(*)
(or drop the / prefix and use action Other -> Command)
Assumes the pet objectID has been stored in the DefaultPet1 slot, which can be done via Pet Targeting -> Store Default Pet1.
defense mode:
/script ContextMenu.RequestContextAction(Interface.DefaultPet1, 954)
offense mode:
/script ContextMenu.RequestContextAction(Interface.DefaultPet1, 955)
However, the above doesn't do anything unless the pet is mounted.
That limits this to mountable pets, and it also limits usage to races and forms that can mount a pet. No gargoyles, no wraith form, etc.
Please also add new pet context controls to change other pet behaviors, like whether area affect spells/abilities are used, whether mastery usage is enabled, etc.
Thank you!
(*)
(or drop the / prefix and use action Other -> Command)
Assumes the pet objectID has been stored in the DefaultPet1 slot, which can be done via Pet Targeting -> Store Default Pet1.
Comments
Unfortunately the pet starts in Defense mode. But is someone changes it Offense, the pet stays that way when traded.