Paragon's retargeting.... what am I doing wrong ?
Something here is not working as it should.... me thinks....
I cast a summon, then cast invisibility on myself in order to get the Paragon aggro on the summon.... of course, being a Paragon, I unfortunately get revealed back right away and guess what ? The Paragon shifts from the summon and retargets me right after getting revealed....
Of course, being on foot (better summons, necessary for Paragons, are 5 slots), forget about trying to outrun the Paragon.... I even tried setting myself further away from the Paragon as compared to my summon thinking, that with my summon closer to the Paragon, the Paragon would stick on the summon and not on me... mind you, of course I stay still since movement attracts Paragons' attention....
Forget about it... even with me being further away as compared to my summon, the Paragon still disregards the summon and targets on me....
Yes, I can recast invisibility and that is what I usually try to do but, with protection on, too often my faster casting is so slow, that I find myself dead from the Paragon before I can finish my invisibility spell....
It looks to me, that Paragons' retargeting, speed, focusing on targets depending on their range from them (they should always prioritize closer targets...) is all screwed up....to the point of making these Events with such a low playability and success rate for certain templates that they are hardly any fun to be played...
Dieing a few times is OK, dieing all the time becomes only an annoyance, to my opinion, which takes the fun away from the gamelay while the playing of games, should all be about having fun and enjoy one's own time spent with them....
Oh well....
I cast a summon, then cast invisibility on myself in order to get the Paragon aggro on the summon.... of course, being a Paragon, I unfortunately get revealed back right away and guess what ? The Paragon shifts from the summon and retargets me right after getting revealed....
Of course, being on foot (better summons, necessary for Paragons, are 5 slots), forget about trying to outrun the Paragon.... I even tried setting myself further away from the Paragon as compared to my summon thinking, that with my summon closer to the Paragon, the Paragon would stick on the summon and not on me... mind you, of course I stay still since movement attracts Paragons' attention....
Forget about it... even with me being further away as compared to my summon, the Paragon still disregards the summon and targets on me....
Yes, I can recast invisibility and that is what I usually try to do but, with protection on, too often my faster casting is so slow, that I find myself dead from the Paragon before I can finish my invisibility spell....
It looks to me, that Paragons' retargeting, speed, focusing on targets depending on their range from them (they should always prioritize closer targets...) is all screwed up....to the point of making these Events with such a low playability and success rate for certain templates that they are hardly any fun to be played...
Dieing a few times is OK, dieing all the time becomes only an annoyance, to my opinion, which takes the fun away from the gamelay while the playing of games, should all be about having fun and enjoy one's own time spent with them....
Oh well....
Comments
Or is it perhaps the way it has been Designed to work ?
To my opinion, the mechanics should be less frustrating on players and more of a reliable one....
I have told you how not get targeted every time these are out and you won't listen. You can search for the answer. Not going to go round and round with you.
The few mobs here are much more conducive to a melee toon anyway.
That is what I try to do.... unfortunately, paragons move quite faster then a character on foot and, the fact that, as a spellcaster, I have to have Protection on, does not help being able to cast invisibility before the Paragon gets me... hell, I often am killed even before my invisibility spell casting ends..... the penalty for having protection to faster casting is simply too heavy or, some Paragons just blow too strongly....
So, what I do, is move slowly as I am always on foot, and then, when I spot a Paragon that I can deal with, I cast my Summon from a distance right next to the Paragon and then cast invisibility on myself... unfortunately, most of the time, even though I am positioned way farther as my summon is, in reference to the Paragon, and I have cast invisibility on myself, to break aggro on me, since Paragons can reveal at quite a very large distance, immediately (a small delay could help here...), as soon as I get revealed, most of the time the Paragon disregards the summon and comes after me... of course, since I am on foot, and with Protection on, the Paragon easily reaches me and, depending on what Paragon it is, it also often kills me even before my 2nd invisibility cast on myself ends the interminable casting sequence due to having Protection on (the casting penalty is really too harsh here...).
On a side note, when casting RC in a dangerous place, I go into stone form or reaper form to max my SDI and spam hailstorm (found this to be best spell against dragons)
I haven't been in the dungeon in several days though, the reason being that I have gotten all the items I wanted from it on both shards that I play.
Because I noticed, that if I cast invisibility on myself and a Paragon is around, even if a Summon is nearby, I have the impression that the Paragon, when I cast invisibility on myself, never really looses aggro on me so, when I get revealed because it is a Paragon, regardless that a summon is much nearer to the Paragon as compared to my character, often the Paragon retargets on me.
YET, as I use gift of life from spellweaving, I noticed that, instead, if I get killed from the paragon, after dieing, the Paragon aggros on the Summon and, when I use gift of life and resurrect, oddily enough, the Paragon stays aggroed on the Summon and does not retarget on my character.
Of course, as I move, then the Paragon retargets on me.
So, I suspect that the casting of inisibility, for some coding mulfunctioning, does not really end for good the Paragon's aggro on that character which gets resumed, right after the character gets revealed because of the Paragon revealing ability....
Dieing, instead, seems to end for good being aggroed until something else happens, like moving, which makes one get retargeted again.
Perhaps, code should be looked at to make the casting of invisibility more reliable and working towards ending for good Monsters and Paragons aggroing on a character ?
@Kyronix , please, .would it be possible to give a look at it ? Being able to reliably end being aggroed on through the casting of the invisibility spell is, I think, important.
Thanks.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Btw, the above was done at Hythloth at Atlantic and my shard. Only diff is we didn't have to call players to help as players setup safe zone automatically.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Me thinks, that Summons should be reduced in the number of slots which they take as followers...
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs