This is ridicolous... Greater Dragons dispelling WAY too easily and often Summons...
To the point that, even with 120 Magery and 120 Meditation, not to mention 40 LMC on the suit and over 15 MR, I cannot keep up with my Mana with the easiness that Greater Dragons have to dispell Summons which, by the way, cost a lot of mana to cast.... I run out of mana and am unable to use Summons to do any hurt to Greater Dragons...
Mind you, I am talking of "regular" Greater Dragons, not even of Paragons...
@Kyronix , perhaps the ability of some Monsters, and Greater Dragons certainly for one, to dispel Summons is way too easy and too frequent ?
Can you please make spellcasting and Summons to fight these Monsters a viable and feasible gameplay activity ?
Thanks.
Mind you, I am talking of "regular" Greater Dragons, not even of Paragons...
@Kyronix , perhaps the ability of some Monsters, and Greater Dragons certainly for one, to dispel Summons is way too easy and too frequent ?
Can you please make spellcasting and Summons to fight these Monsters a viable and feasible gameplay activity ?
Thanks.
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Besides, one would imagine that, by achieving the skill of "Legendary" Mage, that knowldge to be able to sustain one's own Summons up against the magical, ancient and ruthless dragon could be something that the Legendary Mage has achieved....
By the way, I also have all "real" skill 120 Magery.... just for the record.... and it still is pointless to avoid my Summons to get dispelled a go go by regular (not Paragon) Greater Dragons....
Also, one would think the legendary mage would know enough about dragons to not pick a solo fight with them. That's for brave idiots like the Paladins.
And for Tamers I reckon, since their pets do not get dispelled by Greater Dragons....
So, just spellcasters should be at a disadvantage when having to deal with Greater Dragons and, this, because of some Lore.... even though they mastered in the Arts of Magic to the point of becoming Legendary Mages ?
I am sorry, but I cannot see that as balanced....
A mage's summonable is a hollow creation of ether that's not really living. It was born from nothing and in a few moments returns back to the void.
The two are completely different entities. It's like comparing a puppet of a frog to an actual frog. The moment the hand leaves the puppet, Kermit goes flat. The real frog continues on.
You're looking for parity for mage classes with the other classes. I agree that in a lot of ways mages are under-utilized and under-powered these days. But making their summonables a carbon copy of what tamers can do isn't a very elegant way to make them a more viable class, nor would it entirely fit within the canon.
Mages need their own thing that the other classes can't do. Better area of effect damage spells, better damage over time spells, better heal over time spells.
Every template has advantages and disadvantages. It is your role, as a player, to find ways to mitigate the disadvantages and play the character to best effect.
If there were no disadvantages, there would be no challenge and the game would be too boring to play. Find a way to meet the challenges! Please?
Why is it the only 1 viable ?
Because RC and Reapers are 5 slots and, thus, require the spellcaster to remain on foot which, with Greater Dragons, not to mention paragons, equals to certain death....
Mind you, I also tried, while on foot, to summon reapers, and Greater Dragons dispel those just as well and as easily...
So, I am not aware of any other Summon but Energy Vortexes (other then the Earth, Water and Fire Elementals which are quite useless) which can be cast when mounted....
I am playing a chiv archer, using crafted, imbued bows.
Because Greater Dragons "HAVE TO" maintain an insane ability to dispel Summons ?
May I ask what purpose might this Design serve, other then making spellcasters an unable Template to be played in Destard ?
The chance of drops, increases with the toughness of the Monsters killed so, Greater Dragons award more points towards a drop as compared to lower creatures...
Forbidding to spellcasters to be able to tackle Greater Dragons because of the insane dispelling ability that they have been given, to my opinion, is unbalanced and not fair towards players who may play spellcasters....
Anyway, use slayer books and play with some friends. Different templates have different strengths and weaknesses. I don’t like when summons are dispelled easily by some creatures but that’s just one of the things that makes those particular creatures a challenge. Casters can do things warriors can’t and the other way around.
https://forum.uo.com/discussion/10621/could-monsters-dispelling-summons-be-toned-down-some#latest
This tech works to solo greater dragons, frost dragons and the ancient wyrm start from a distance of about 12. Invis first if they have a lock on you. Run into a distance of 10, energy bolt, don’t wait, run back to a distance of 12 or so, invis. Repeat until the dragon is dead. With frost dragons use flamestrike. With my dragon slayer in hand it takes about 10 to 13 hits to kill one.
With just magery you can’t solo a para dragon unless you have lots of room to run and all day to try and kill it. I help others to kill these. Death ray works great when they are being held.
In Destard I solo the regular dragons and help players with the others.
Most things you fight can be held by your EV while you kill them but not dragons. Believe that is intentional and agree with that decision.
He can pick which template that works best at each encounter. Or learn how to use the one He wants to use.
@popps you can't make a thread called, I want to use my ......... in Destard how do I do it effectively?
Instead of another whiney novel.
Either get anat/eval, wrestling or a mage weapon so you can stand still while you cast without being hit every time, or kite the dragon around with high SDI and a slayer spellbook till it’s dead.
The idea that you want your solo mage to stand still and cast while completely safe in every fight is the problem here, not that some of the highest end mobs in UO can dispel your summons.
Get eval is you call yourself a mage.
But "regular" Greater Dragons ?
I think that a Mage should be able, using Summons, to fight and kill a regular Greater Dragon solo.
Yet, because of Greater Dragon's ridicolous ability to dispell Summons, this is hardly a possibility.
Personally, I think that the ability of Greater Dragons to dispel Summons should be toned down and, quite a lot too....
I mean, seriously, does it have to be so much powerfull that they can dispel pretty much any and all summons that a spellcaster may throw at them ?
This, is the argument I am bringing up....
I do not see any gameplay logic to have Greater Dragons be made capable of pretty much nullifying spellcasters ability to fight them with summons...
If you dislike how the greater dragons work against a mage then you can choose to either use a tamer/sampire/archer/thrower/bard or you can work in a group using your mage or you choose not bother with them.
Case closed.
He wants to be hidden and use his single summon. To kill everything while he watches.
The exact reason dispel was added to these mobs.
UO’s original developers intended that dragons have the ability to dispell EV’s just the same as mages do. It’s an element of the game. Think also original developer intended dragons be killed by several players working together. I think a lot of your posts have merit. But in this case what you are complaining about is what the original designers intended. They gave dragons considerable magical and physical powers because they wanted dragons to be a top of the line challenge.
I leave them alone in Destard because I it takes to long to kill them but my method does work there in the main area if the dragon is in an open area. I have used it during the event. If you are a mystic mage without eval intel. use Archangel’s technique. I don’t know that you get extra credit for killing them. If you do get more credit for killing greater dragons might rethink my thinking about leaving them alone. Will be interested in seeing what else is said about that.
If it's about the paragon GD.
Mage summon touches paragon GD gets dispelled in 1 second. 2 EV is 2 seconds. After that the mages can continue to spam EV or run away to attack other mobs immediately.
Warrior touches the paragon GD and dies in 3 to 4 seconds. He runs away to get rezed.
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