Monsters coded to "prioritize" aggroing and attacking players' characters rather then summons/pets ?
I am getting the feeling that, rather then prioritizing their aggroing and targets, to the "nearest" enemy to them, they might be coded to "pick" players' characters regardless of the distance from them and even if they have enemies like Summons or pets closer to them....
The reason that I say this, is that, even if a summon or pet is in between a player's character and a Monster, I have noticed that the Monster would still aggro and go after the player's character, rather then that nearer summon or pet....
To the point that, at times, I have seen players running away from Monsters and followed by them and then, pets or summons following those Monsters and this scenario going on for a while without the Monster turning to the summon or pet that is attacking them and sticking onto the player's character that is running away from them, instead....
I am of the opinion that should this be the case, that the code should be changed and prioritize "range" of enemy rather then "type".... that is, if a Summon or pet is in between a player's character and a Monster, the Monster should stick its attention on that Summon or pet, not the player's character...
The reason that I say this, is that, even if a summon or pet is in between a player's character and a Monster, I have noticed that the Monster would still aggro and go after the player's character, rather then that nearer summon or pet....
To the point that, at times, I have seen players running away from Monsters and followed by them and then, pets or summons following those Monsters and this scenario going on for a while without the Monster turning to the summon or pet that is attacking them and sticking onto the player's character that is running away from them, instead....
I am of the opinion that should this be the case, that the code should be changed and prioritize "range" of enemy rather then "type".... that is, if a Summon or pet is in between a player's character and a Monster, the Monster should stick its attention on that Summon or pet, not the player's character...
Comments
Ans: Yes, working as intended. To add, this was why we use protection and invis to break lock in past events. I think it's fine.
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Switching targets is common as I have often become the paras new target when I join a fight. So, yes they are more intelligent than your average monster. Have not noticed that they have a fondness for players over pets but know the are not just dumb sprites. They are programmed to think.
I know standing still is suppose to work but I have been attacked lots times while standing still. Think that only works if the para is chasing someone else and then not always.
Actually, they can't switch targets, if you fight them in ilshenar & approach them properly - my tamer can go afk against a Paragon Greater & I'm completely unaffected. The ones that you fight during these dungeon events are coded a little differently
1) Players can’t stay at one location anymore and macro afk 24 7 and expect drops, This was one of the reasons we have to keep moving different locations to get drops.
Y’all remember some but forgot the rest.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Even issuing a kill command to a pet is worthless since pets, often, disregard their Masters' orders and attack something else, sometimes switching across various different targets, regardless whether their Masters keeps repeating kill "that" Target.... and that target only.....
and I guarantee you are not running real 120 skill in taming and lore, but instead have about 100 and use jewels yes?
Basic taming 101
IN my opinion
I have had it happen to me vey, very often, that I for example cast a Summoned Reaper which is a static summonm right by the side of a Monster, I then move away a few tiles, cast invisibility but if a paragon is within range to reveal me, even if I am, say, 5 tiles away from the Summoned Reaper and the regular (non paragon) Monsters that is right next to it, the Monster often retargets on me, that I am like 5 tiles away, rather then keeping fighting the Summoned Reaper that is right next to it...
That is why I suspect that there is some code which actually tells to Monsters to prioritize players' characters rather then th closest enemy near them.....
https://forum.uo.com/discussion/comment/59595/#Comment_59595
If there isn't code that causes paragons to deliberately re-target puppet-master tamers, that would be interesting to add. Afterall, we're talking about beings that have far higher INT than the player targets. It seems natural they would take out the "softer" controlling target first.
This is also a numbers game -- if there are a large number of targets near the paragon, the odds of it targeting you go down.
Pets seem more easily distracted when you use "All Kill" to direct them to a target. They will happily get distracted by a necro revenant summon, after spending time trying to killing the summoning monster. This can be a disaster for certain pet skills.
There is plenty of room to improve the current pet control system; extending the context menu with other options would be good (which spells to use, etc).
While I was fighting regular spawn (Spellweaving Mage), a Paragon serpent spawns.
I immediately cast a Summoned Reaper next to the Paragon Serpent and hide (I was about 6 or 7 tiles away from it) and stay still, not moving.
Of course, I get revealed because of the paragon and guess what ?
Rather then targeting the Summoned Reaper as it should have been, being it right next to the Paragon Serpent, the Paragon Serpent came after me that I was some 6 or 7 tiles away from it....
And it has just again also happened with a Warden of the Fey Paragon.... regardless I cast a Summoned Reaper next to it, that I was several tiles further away from it as the reaper was, and that I kept casting invisibility on me over and over, each time I came visible again, because of the paragon, the Paragon Warden of the fey kept attacking me, rather then sticking onto the Summoned Reaper...
What the hell do we have Summons for, if Monsters disregard them and target our characters, instead ?
Range of enemy should matter way more in regards to what enemy Monsters target as a priority, me thinks....
@Kyronix ?
Fighting regular spawn with a tamer (on Origin) Paragon serpent spawned nearby. I cast teleport and used it to move to a point approximately 10 tiles from the paragon, where I invised. At that distance you are not revealed. From there I periodically cast heal on my pet, invising between casts, until it succeeded in killing its target. It could then take on the serpent. I carefully WALKED a few tiles further away, one step at a time, once the pet had engaged its new target to maintain the 10 tile distance where I invised and continued the 'heal,invis' sequence.
It didn't always work, sometimes I died anyway, but if anyone saw Rhoda Broadway in Destard on Origin with her Phoenix or, later, with her Najasaurus, perhaps they can confirm they saw her fighting some low - mid level paragons?
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