Is the spell Protection bugged ?
It has been happening to my character, and too often, if I can add, that with Protection on, which should guarantee the 100% casting of spells at the expense of a faster casting and faster cast recovery penalty, that when I cast a spell, I see the Word of power over my character's head but.... no spell is cast...
And this, very often, especially when I need a Greater Heal, results in my character getting killed since with the faster casting and fast cast recovery penalties, casting again to get that heal much needed, takes too long and I get killed before I can heal up...
@Kyronix , could you please look the Spell Protection up and make sure that it works as it should, ALWAYS, that is, guaranteeing the casting of spells no matter what ?
I am fed up of seeing my character dieing because of the combined effect of Protection failing to guarantee the casting of spells and the penalties of Faster Casting and Fast Cast Recovery being in effect because my character has Protection on but often it does not work...
Thanks.
Comments
could’ve been paralysed just after casting, either by the spell or shield bash or reactive paralise or the special attack paralise.
could’ve been stunned, nerve strike or stun effect sometimes from bombard (no debuff from those 2)
could’ve been force arrow attack that penetrates protection.
(obviously if you’re poisoned or mortalled you can cast heal but won’t be able to heal yourself)”
As in regards the other issues that you mention, I will pay more attention to my mana bar since I do have the mana shield up and some of the monsters do hit with concussion blow, I do not recall being paralyzed when this happens...
The thing though, is that I clearly can read the Words of Power of the spell being cast over my head but I get no spell ....
Regardless, though, if, as you say, there is so many causes which can stop a spell from being cast regardless whether one has Protection up and running.... well, then I think that a debate is needed about the current effectiveess of this spell, given its very very heavy penalties....
Personally, I consider the Faster Casting and Fast Cast Recovery penalties associated with Protection, to be among the most severe penalties in th game, for a spellcasting chacacter.
They really, but REALLY slow down the ability of a spellcasting character to cast spell a whole lot.
Such very severe penalties, to my opinion, should, at the very least, 100% guarantee the casting of spells no matter what.
Yet, if all those actions which you mention can result in hindering the ability of a spellcasting character to cast spell regardless their having Protection on AND, at the same time, remain them with such heavy toll Faster Casting and Fast Cast Recovery penalties, the combined effect results in spellcasting characters being too much hurt in their gameplay, me thinks.
An alternative way to heal under such circumstances, or the discretion to 'leggit' before it becomes too critical, is highly recommended. My warrior uses both chiv and bandies to heal - my tamer is a peace tamer and uses area peace to get out of the way, you could also use potions, if you've a free hand to drink it, or if you have a thief, try to get some 'seed of life'. Spellweavers can use 'gift of renewal', mystics can use healing stone (I think?).
I don't always succeed and die at least as often as most, and a lot more than some.
In regards to the faster casting penalty, unfortunately, there is no Spellweaving spell to heal/cure...I wished, that Spellweaving carried an additional spell like the Mysticism's Cleansing Winds....
I would actually see it very much fitting within the Spellweaving nature of spells.... yet, there is none... and this forces me tostill have to use, at the 0 faster casting penalty, the Greater Heals and arch Cure Magery spells....
Unfortunately, just like other spells, as i mentioned, even with Protection on, quite often I see the Words of Power over my head, but the spell does not come up....
there is a bug on CC, you have to turn off auto open corpses because the client cancels the target when it tries to open the corpse, even if it’s a creature someone else slayed near you.
bug has been reported
https://forum.uo.com/discussion/8761/auto-open-new-corpses-while-in-combat#latest “
Paras that can cast and wisps that are nearly impossible to target when things heat up I don’t attempt to go toe to toe with if the are targeting me. They simply cast to quickly for me and sometimes, as others have mentioned, I all of a sudden don’t have any mana. With these the best defense I have found is to simply run away invis. if you need to and then heal and then go back to the battle.
One last thing that might explain what you mentioned in your post. You cast heal in the heat of battle while being hit by spells cast by you advisory. While you are casting your enemy has already killed you but you just are not dead yet because the game has not caught up with the action yet. You see the words of the spell but since you are already dead the spell cannot heal you. This is not always the real time game it try’s to be.
https://uo.com/wiki/ultima-online-wiki/skills/spellweaving/
Also have had that happen when using a rune book. Everything appears normal except that nothing happens. Think that is a bug with the thing you check on in the book.
I cant tell why something changed lately but it does happens from time to time
Spell words will be shown above head , with no cursor appearing.
Now try to reproduce it consistently. That's the hard part.
Or be forgetful like me. Did I cast a spell or am I just standing here waiting on something.
It could be good when having to fight Paragons, for example, but the problem is, that when several players are in the dungeons, Paragons just spawn a go go thus making Gift of Renewal not much a practical healing spell to use because of its quite lengthy downtime.
When dealing with a spawn like that in Destard, one needs continuous healing abilities, not something like Gift of Renewal that has a downtime timer....
- Change your stats around
- Look to your armor to see where you can get more mana regen or an INT boost
- Combine lower level spells with the higher level ones. Refamiliarize yourself with each monster and it's weakness so that you can manage your spellcasting more effectively
- Eat! There are pies and magical foods that help with mana regen. With the satiety cure, you can consume them all day. There is also a monster stealable that helps with your mana ...
- Buff up ... cast Strength and eat a petal. They stack. I believe the petals stack with the potion too. Heal and now you have more HP and have to heal less
- Change your playstyle ... mana is less of an issue if you play in a group.
You seem to be looking to UO to be something where you go wherever you want and you stand toe to toe with whatever or whoever with no chance of your failure. That's not a game. A game is a "form of play or sport, especially a competitive one played according to rules and decided by skill, strength, or luck." In the case of PvM ... the competition is against the AI monster.You don't need continuous healing abilities ... you need to ability to heal when you need it and that is vastly different.
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It happens in lag situations and due to the player "freaking out" and trying to cast faster than the spell can cast.
I can see both causes in this situation.