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It is not always possible to have Enhance Potions +% property on one's own jewellery.... it would be nice, to be able to see it on "extra slots" items such as on earrings, on a sash, on footware, on a Talisman, whatever.... on items which do not take "main" slots and which, thus, players could "throw in" in addition to whatever properties they need to have for their suits thus, giving them that better chance, for example, to cure Lethal (level 5) Poison without having to screw up their jewellery for that.....
Comments
Never be afraid to challenge the status quo
A lot of characters do not have Chivalry on their Template, cannot have +50% Enhance Potions on their jewellery and, yet, still need to cure Lethal Poison (level 5) at times...
There should be viable and effective alternatives to players to cure Lethel Poison (level 5) other then through Chivalry's Cleanse by Fire or using a Greater Cure but when wearing +50% Enhance Potions, me thinks...
For example, some craftable that Cooks could make (magic pies, magic cakes, magic fruits, whatever....) or, as I said, by having items with +% Enhance Potions on less important slots other then on Jewellery which would not screw up their suit....
Another possibility, could be to permit to Alchemists when wearing Enhanced Potions Jewellery when "crafting" Potions, to make them stronger of that +50% so that then, when a character was to drink those Potions created with the +50% Enhancement by the Alchemist, even when the character drinking them did not have the +% Enhance Potions jewellery, they would still retain the extra enhancement and, thus, be able to Cure Lethal Poison (level 5) by drinking that enhanced crafted Greater Cure Potion and without the need for them to have room on their suit for that +50% Enhance Potion property....
As a player of long standing and not inconsiderable experience I emphatically disagree with this suggestion.
Even if you are talking PvP, having EP isn't really mandatory. My thief template has a suit based around 120+ extra skills. I do not have have EP on my jewelry at the sacrifice of having 40-45 additional skill on my character. That said, I have zero issue with 5th (lethal) level poison when running around Fel. I carry 10-20 greater cure potions at all times (depending on how much I loot from people) and have orange petals. Both of these items are literally a dime a dozen. I pretty much run around 50% of the time munching on orange petals (as long as I remember) and if I'm poisoned I just hold down my cure pot macro until 1 cures me (it takes 3-5 tries usually). I also run max HPR on my suit which actually heals through the poison (ie whatever damage the poison does is regenerated by my suit before the next tick of damage hits). If need be, I'm sure I could animal form into a unicorn as well to help with poison but honestly I haven't found the need to because I have yet to find an issue with surviving poison.
That said... while EP may help cure with less attempts it's really not mandatory. You can cure without it; it might just take a few tries. You also have additional ways to cure with just about every single template (sampire/warrior/mage/mystic) outside of pots/chivalry. Also I don't think EP even effects chivalry cure; that is based on karma and skill (ie max karma/skill would cure the highest level of poison every time).
So based on all of the information above that I have provided, while it wouldn't hurt to have additional EP on a new reward (like a cloak or something), it's definitely not something that has to be forced on an item. Especially to the detriment of that item like it would lose SSI or SDI. You also dont need cures to work the first try every try (especially in PvP) because then what is the point of having poisoning?
Anyways... IBTL.
Never be afraid to challenge the status quo
It was reduced so doubtful you will get anything else.
@popps you do know about the Mask of Khal Anhkur right?
IMO we do not need EP to take up space on something useful. My mage can cure poison. Bandages cure it. Have not used a potion since the 90s. Except on plants, for crafting food and BODs.
15 Enhanced Potions
20 Anatomy
Vorpal Bunny Summoning
That's a Talisman with EP already on it.
But the other secondary slots like robe, capes, sash and shoes have other advantages, e.g. DCI, HCI, HPI, SSI, SDI, etc etc. If you use the enhance potion it means doing away with others, so I don't think its OP but tradeoff to consider.
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You still have to sacrifice stats in other slots to fit in Enhance Potions whether its sash, boots, earrings or talisman. It's not like the town buff 1 FC which should be removed and just gives free stats. You are really just a clueless poster that tends to troll all popps posts with inaccuracy and false statements.
by putting EP on earrings etc allows reds to adjust their suit to add something else
are you a PvPer by chance ?
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It's give and take. Where is the exploit?
Are you a moron by chance?
and seeing as I have been playing on and off since 2000 I like to think I can contribute some sort of knowledge and understanding
however in this instance there is no need for insults, it does not assist you with your opinions and contributes nothing, not to mention affecting how others think of you.
why are you taking this so personally? I think it’s because this will affect your template and you are trying to belittle opposing or more informed opinions….
whatever the reason, you need to chill
Reasons for:
Like 10 SSI Armor or Epaulette, or Cameo slayers, or Yukio luck... all these help existing template by breaking the norm and gave us more options. Or else everyone will still wear the same armor for a particular slot.
Reasons against:
For EP+50, I am not sure if this would be "over-powered" since it has strong, direct effect on the potions for Any template.
@popps So while I like this idea I don't think the Dev would agree. What else are we missing in our template after the Balron chest armor? I still think a Cameo with Fey slayer would make my 7xCameo complete set of super slayers.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Even if 'reds' could benefit from moving EP onto an unused slot to free up space for other mods like you claim. How in the world would that negatively impact you lol. This game doesn't even have 'red' players anymore your game knowledge is non existent so please stay out of conversations regarding the game.
We can all agree to disagree about EP.
I personally don't care about EP and it wouldn't be the first stat I'd want on something. That said, by providing a possibly "better" item (ie something I find more useful), we can let the Devs decide.
Getting back on track. I'd love to see some sort of take on the tinker legs. I understand we cannot make the tinker legs obsolete with the item so I'm keeping that in mind.
"Frey leggings" - Studded or Stone (for Garg)
5% SSI (important to keep less than the 10% on tinker)
10% damage increase
5 dex
8 stam
5 str
8 mana
8LMC
15% all resist
These would be 8 properties (1 of them would be all 15 resist). Not super OP but a nice little choice when creating a suit.
I hope your anger subsides ,you may need help
anyway back on topic
I have given plenty of examples how the red can use other slots to move EP to allow other mods
maybe you need to play on ATL and Fel, you will see REDS there. Not Sur what game YOU are playing do some champs in ATL, you will see what I am talking about, they are player killers FYI
And seeing as you are only interested in personal attack bon me, however entertaining they are, rest assured I am not scared, please feel free to NOT communicate with me further, I can see from what you write I have no need for you, or interest in you, or you comments.
lol
Perhaps they can be same as Katalkotl ring where we can select some of the specs, e.g.
choose between
HP +5 or Str +5
LMC +8 or LRC +25
SSI +5 or SDI +10
This means the armor is useful for both warrior and mages alike.
This is unlike the current system where each armor is fixed to a certain character type, mages or warriors.
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Glove of Virtuebane
Splintering 20
HP 5
Strength 5
Dex 8
HLD 50
Hit Lightning/Fireball 50
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I could be wrong but given that these would be the first items for the slot with stats and they would stack I wouldn't ask for much on them. Maybe just 5 of a stat (stam/hp/mana) or 5DCI or 5 SDI. I think 5SSI would be great but probably too powerful.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs