Could we please get Craftable LOBSTER TRAPS ?
Perhaps, they would take Tinker, Carpenter and Fisherman skills with the peculiarity that, the higher the fishing skill when crafting them, the "stronger" the Traps would be and, thus, be capable to less likely be lost as well as be capable to hold more crustaceans and to more likely get Rare or Legendary Crustaceans because crafted by a skilled Fisherman....
According to https://www.uoguide.com/Lobster_Trap
If crafted with a 105 Fisherman skill, these numbers would become up to 7 Crustaceans, 20% lower chance to loose the Trap, and 20% higher chance to catch a Rare or Legendary Crustacean.
At 110 Fisherman skill, these figures would become 7, 25% and 25%, at 115 Fisherman skill 8, 35%, 35% and, finally, at 120 Fisherman skill the Trap would be able to hold up to 12 Crustaceans, and have a 50% lower chance to be lost and a 50% higher chance to catch a Rare or Legendary Crustaceans.
The Developers could then play out with the ingredients necessary to craft these Traps, in order to make them more or less common as wanted.
The recipe to craft these Lobster Traps, could be a new Reward from the Fishmonger Quests....
It would help making 120 Fisherman skill a good thing to have....
According to https://www.uoguide.com/Lobster_Trap
Note that at each **bob**, the chance to lose the trap, as well as the chance to catch a Rare or Legendary crustacean, goes up. A trap can only hold up to 5 crustaceans. After ten **bobs**, the chance to lose the trap is about 50%.For example, if crafted with 100 Fisherman skill, a Trap might be made able to hold up to 6 crustaceans, with a 15% lower chance to loose the Trap and a 15% higher chance to catch a Rare or Legendary Crustacean as compared to a purchased Lobster Trap.
If crafted with a 105 Fisherman skill, these numbers would become up to 7 Crustaceans, 20% lower chance to loose the Trap, and 20% higher chance to catch a Rare or Legendary Crustacean.
At 110 Fisherman skill, these figures would become 7, 25% and 25%, at 115 Fisherman skill 8, 35%, 35% and, finally, at 120 Fisherman skill the Trap would be able to hold up to 12 Crustaceans, and have a 50% lower chance to be lost and a 50% higher chance to catch a Rare or Legendary Crustaceans.
The Developers could then play out with the ingredients necessary to craft these Traps, in order to make them more or less common as wanted.
The recipe to craft these Lobster Traps, could be a new Reward from the Fishmonger Quests....
It would help making 120 Fisherman skill a good thing to have....
This discussion has been closed.
Comments
And STOP thinking of stupid crap to ask stupid questions about. NEVER have I heard anyone ask about that and I have several 120 fishers.
Please STOP pretending to be the voice of the players, You are not.
Let only those UO players really interested in the topic post about it.
Thanks.
There is no point in what you are asking here and the small dev team have more important things to do
Why can't YOU buy them like everyone else???????????????
So you just bounce from skill to skill and then create stupid posts. Just look at howe many get locked???????
This is not your personal asking ad forum Popps, but you persist in endless questions, then debate to death and argue with anyone who dares to disagree with you.
When you have killed all interest in fishing what skill are you thinking of debating to death next? Please try forensics, or taste ID. Go for it lets see what you can think up on these skills, or Camping, yeah Popps, CAMPING!!! knock yourself out
I'd much rather DEVs spend the time coding something like a new reward for dynamic events or the black sea market or clean up rewards.
Never be afraid to challenge the status quo
Could we please get Craftable LOBSTER TRAPS ?"
I third this!
But, the craftable ones, would not be the same as those purchaseable..... they would be enhanced ones with a better performance and better results...
So, 2 entirely different things.
Like, for example, a Minor Magic piece of armor and a Legendary Artifact piece of armor with the Minor Magic piece of armor being the purchaseable Lobster Trap, and the Legendary Artifact piece of Armor being the 120 Fisherman Craftable Lobster Trap....
Just like we have different armor with different performances, I do not see why Fishermen could not likewise have different Lobster Traps offering different performances....
As in regards to Marge's concern about having to also raise Fishing on her Crafter, may I remember the existance of Soulstones ?
Just stone Fishing off your Fisherman, and pick it up on your crafter and "voila'", you would be able to craft Lobsters' Traps without the need to have to raise Fishing again on your crafter....
Mariah please lock this nonsense. Once again Popps speaking for himself only and NOT for the players
IBTL