Reapers do not cast spells
in Bugs
I read the Stratics M&G transcript from TC from last night. Someone brought up that Reapers no longer cast spells (sometimes even if they are attacked). Bonnie said that was the first the team had heard of it. It's been known to players for a number of years (like 7 or whenever ToL launched), so here is an official bug report!
Thread from 2020 discussing the Reapers not casting.
Corpsers - Why So Weak? - Ultima Online Forums (uo.com)
Thread from 2020 discussing the Reapers not casting.
Corpsers - Why So Weak? - Ultima Online Forums (uo.com)
Cinderella said:the reapers changed when Time of Legends came out.Estel_Randir said:I think that maybe a bug. I will not place a house in an area that has a constant spawn of them. My mules & storage characters kept getting owned by reapers and gargoyles.TimSt said:They got nerfed just like reapers. Reapers used to be magic casters that you wanted to avoid. Now you can practically stand right next to one without worry.
Spellweavers mastery, Summon Reaper being implemented then.
if its a bug that they stopped casting, nobody official has said it is.
-Arroth
Comments
they added Summon Reaper to the masteries.
And those reapers were damaging players
when it was fixed that the summoned reapers don't attack players
then the reapers at reaper forest stopped attacking players too
I actually don't mind that they don't cast.
the ones that spawn at reaper forest would target you through your walls
Before the change I would hear players in chat complaining about dying to them on their shopping toons.
When I shop on Atlantic, most of my toons shop with no armor and no skills. They have strength jewelry so I can carry rubble. If you buy a few pieces of rubble, it goes in your pack without weight consideration. You can be overweight when you buy and can't move.
You can run other mobs away. Reapers don't move. They could sit at a shop for a long time.
Please leave as is or change them to shoot after they are attacked.
The reapers at the blood tree spawn worked fine.
Wish they would fix it make it a bit more challenging, and also revamp it's rewards!
Include a 'special harrower' by adding 2 new skulls from Primevil lich spawn and Abyssal Infernal,make it drops new masteries for the current skills without masteries.
Ultimately, I'm fine with how they are now though.