Dear Devs, can we please have some Rewards for Crafters for the coming Treasures' Of Event ?
@Kyronix
So, far, pretty much, the Rewards claimable when turning in Treasures Of Artifacts, where either Deco items or items usable by Combat characters.
In the 3 Treasures of Events which we have had so far, correct me if I am wrong, I have yet to see any Reward item that could be of interest to crafters....
Some nice Crafters' Rewards, for example, could be Talismans enhancing crafting success rate for over 30%, or items, like for example the Hygieia’s Amulet for Alchemy (a necklace slot) but for other crafting skill, or, for example, we only have an Apron for Cooking to provide a skill Bonus that stacks with the Talisman...
How about making available Aprons that will stack with the Talisman giving skill Bonus for the other Crafting skills ?
Or Mining gloves which would give a bonus higher then the +5 mining skill which we currently have as max ?
Whatever, still, though, some Rewards which crafters COULD make good use.....
Another cool Reward, could be a Talisman for Rogues to enhance their chances at stealing a "rare" item from Monsters.... something like the Smuggler's Edge but, while the Smuggler's Edge requires a fighting skill in order to steal from Monsters, with such a Talisman, instead, the Rogue could use, empty handed, the stealing skill rather then a fighting skill, and still have increased chances to steal a "rare" item from a Monster....
Thanks.
So, far, pretty much, the Rewards claimable when turning in Treasures Of Artifacts, where either Deco items or items usable by Combat characters.
In the 3 Treasures of Events which we have had so far, correct me if I am wrong, I have yet to see any Reward item that could be of interest to crafters....
Some nice Crafters' Rewards, for example, could be Talismans enhancing crafting success rate for over 30%, or items, like for example the Hygieia’s Amulet for Alchemy (a necklace slot) but for other crafting skill, or, for example, we only have an Apron for Cooking to provide a skill Bonus that stacks with the Talisman...
How about making available Aprons that will stack with the Talisman giving skill Bonus for the other Crafting skills ?
Or Mining gloves which would give a bonus higher then the +5 mining skill which we currently have as max ?
Whatever, still, though, some Rewards which crafters COULD make good use.....
Another cool Reward, could be a Talisman for Rogues to enhance their chances at stealing a "rare" item from Monsters.... something like the Smuggler's Edge but, while the Smuggler's Edge requires a fighting skill in order to steal from Monsters, with such a Talisman, instead, the Rogue could use, empty handed, the stealing skill rather then a fighting skill, and still have increased chances to steal a "rare" item from a Monster....
Thanks.
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Gatherers have rewards from the Huntmaster's Challenge and are added often.
Let crafters/gatherers earn their rewards. For the rogues the dungeon chest loot needs to be upgraded for rogues, put bonus items in the chests.
if so, then why is it that most resources indispensable for crafting have to be obtained through fighting ?
Without resources, a Crafter is powerless.... and without fighting, most resources are out of reach...
Not to mention, quite a number of crafting Recipes, likewise indispensable to craft what the recipe is for, which are totally not only behind a fighting wall, but, often, of also very high end tough Bosses which a crafter could not even imagine to get close to....
And that is when they put them on the 20th anniversary token.
I always thought they should have been added to Inscription rewards.
And the jewelry box could be good for Tinkering
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people have asked for the items to return
that were in the Treasures of the Seas
but I think those would be better suited to add to the black market pirate at bucs mint.
Moreover, we always have to waste time to clear out the ship's hold before we can move a ship between Tokuno and Brit.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
This way, if a player was to forget to refresh their Ship BUT had a Lighthouse "watching it" over, they would not loose the contents but find it in the Lighthouse "sort of" moving crate.....
Of course, this "special" Lighthouse "sort of" moving crate should NOT detract from the whatever item count that the House it is attached to, was to have.
It should be a Lighthouse special item count that "adds up" to a House number of max lockdowns... and, to my opinion, it should be large enough, to contain at the very least 3 Ships' holds which it is, 125 x 3 = 375 items, unlimighted weight, as the Ships' Holds have...
Perhaps, if so they wish, the Developers could make this a "NEW" Veteran Reward, rather then modifying the older Lighthouse..... or even make it one sold at the UO Store, so as to increase UO's ability to raise resources for its upkeep....
@Kyronix , @Mesanna , can you please consider this ? Especially is sold at the UOStore, it would be a "Win Win" situation whereas players could no longer worry about forgetting to refresh their Ships, and UO would be able to increase its revenues from the UOStore, thanking to the sales of this new, revamped Lighthouse....
Isn't the largest quest a 6X20 and a Brit ship can hold 28,000 stones so each fish would need to weigh over 233 stones each, I think not. Been awhile but isn't the max weight of a fish 10 stones so your quest should weigh no more than 1200 stones and if what you are trying to say is true than how are any 6X20 quests ever done?