sibble

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sibble
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  • Cookie said:If Parry is nerfed on mages, mages need to be given 400 odd mana pool to compensate, and actually have more mana than warriors, and be able to cast anything. Sounds great to me, in fact, give them infinite mana pool as long as mage/hybri…
    in New Mage ideas Comment by sibble May 25
  • Can you explain the scenario where you think an EQ-type spell that dismounts every one would be helpful to you? If you're 1v2 and you go on foot to attempt to dismount them both (yikes), spell goes off and they're both dismounted.  Then you're going…
  • Do I enjoy running around by myself on ATL so that when I run into my enemy who has several people the most common first action is for them to put me on foot so that they increase their chance of killing me? Of course not. I've always hated it, it's…
  • keven2002 said: I think you are only looking at it from your style of PvP rather than more of a general thing. This is the actual issue to this entire thread. Cookie said: So in my EQ Dismount spell scenario, he would put hims…
  • Cookie said: sibble said: Cookie said: The thing is with Dismounts, it only takes 1. You may have 5 fails, and 1 success, that success is critical. It swings/destroys an entire team fight. Not going to be any fails if the …
  • Personally, I can collect 30 hats in 1 void pool.  I asked a botter running around with 7+ accounts how much he pulled in that same void pool and he said 300-400. When the event started I came back on like day 2 or 3 of it already being active, seei…
  • Cookie said: The thing is with Dismounts, it only takes 1. You may have 5 fails, and 1 success, that success is critical. It swings/destroys an entire team fight. Not going to be any fails if the mage is in Protection (page 2 of your sp…
  • Here's a really simplified way of looking at it, I'm no calculus major but I'm sure it can get more complex. What an average # of hats that you make an hour?  We can speculate, let's just set this to a variable for now and call it HatsPerHr How ma…
  • username said: sibble said: username said: Or, and hear me out.... I know this is very complicated and convoluted but how about... ban accounts that attempt to connect to the server with unapproved clients?  Unapproved clie…
  • keven2002 said: I'd be against the general idea of doing some sort of drop cap. I'm against any "fix" that is going to hurt the average player in an attempt to stop scripting; which is what that would do. On the contrary, I would suggest…
  • Cookie said: sibble said: This is simple logic. You said you're out of touch with PVP meta, then suggest PVP changes.  Being out of touch with the PVP meta means you have no idea how those changes will affect players. Now you've chan…
  • This is simple logic. You said you're out of touch with PVP meta, then suggest PVP changes.  Being out of touch with the PVP meta means you have no idea how those changes will affect players. Now you've changed your story to being "aware of current…
  • username said: Or, and hear me out.... I know this is very complicated and convoluted but how about... ban accounts that attempt to connect to the server with unapproved clients?  Unapproved client usage has been around for 10+ years so …
  • Cookie said: Derail my thread, and I will derail you somewhere in the middle of the Pacific ocean. @Mariah is this a joke?
  • Cookie said: sibble said: Clearly you are out of touch with current meta PVP templates. Mages do not need a dismount spell. I maybe out of touch with current Metas. For this reason you don't have a good idea of how it will im…
  • Clearly you are out of touch with current meta PVP templates. Mages do not need a dismount spell. You want to dismount?  Maybe start carrying bolas.
  • Circa 97-03, Lake Superior LoA - Lords of ApocalypseGM: Chosen_One and CO-GM: uNeeK We would hang around Vesper mint and we had an alliance going with several other guilds.  People who I can remember playing with: Roadkill, Hunter of GoB, MadMardig…
  • psycho said: The most important is not the ruleset of the game, but the community of people playing it. No eras of UO is a success if theres no players. We should embrace what we have, and make the best of it. 100% The focus point should …
    in UO Legacy Comment by sibble March 8
  • Oreogl said:     If I believed we would never have the nerf parry mage conversation again I’d totally take it up.
  • Add: Earrings of the Battlemage - 12% SDI, 4% CF, +10 skill Remove: 6% block chance from parry mages. Fair trade?
  • Cookie said: sibble said: OP suggests new items get added to buff mages, I simply mentioned if you nerf parry mages then I would be OK with it - the thread strayed when you and cookie delved into reasons why parry mages shouldn't be ner…
  • Oreogl said: sibble said: Oreogl said: Anyone who has pvped is not sitting there eating a mana dump whether the mage has parry or not. That's not true at all, 1v1 I'll take a mage dump while swinging if I know the person doe…
  • Oreogl said: Anyone who has pvped is not sitting there eating a mana dump whether the mage has parry or not. That's not true at all, 1v1 I'll take a mage dump while swinging if I know the person doesn't have parry and I actually have a ch…
  • Cookie said: No-one agrees the dexxer has no chance vs a parry mage, most players think Dexxers are completely out of control. Then I will end my debate with you here because I'm obviously having a discussion with someone who is lackin…
  • Cookie said: That equals - Mages have to stand still to cast. Therefore giving you the chance to be within that 1 tile to hit. We have 1 completely equal trade-off there. The difference is a dexer has to chase the mage to get next to y…
  • @Cookie Why I haven't responded to your walls of points:  there isn't a need to. Until you can dispute the fact that a dexer has no chance versus a parry mage - what is the point in discussing points?
  • Cookie said: Except where you give me 1 point - I can give you 5 with no possible response - because, it IS that unbalanced. @Cookie it's because of the impact of that 1 point where I'm trying to save time by not bothering with the rest. …
  • Oreogl said: Miss and interrupted are the trade off mechanics. Agreed, it is a trade off mechanic. However, mages can decrease the chance that they are interrupted by:  1 - Including weapon skill  2 - Adding Anatomy  3 - Adding Wrestl…
  • Cookie said: When you think about the Mage, and the Warrior concept, how do you see it? Do warriors have unlimited stamina, hacking ability and damage output in battle? Do they vastly outperform mages? I believe, in the same way Mages us…
  • Cookie said: Mages cannot get anything like as close as warriors do in pvm damage... That's the thing about trying to balance PVP or PVM, one will always affect the other. Yes I agree with you that it's easier for a warrior to do more damag…