quickblade
About
- Username
- quickblade
- Joined
- Visits
- 971
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 300
Comments
-
Foos said: Valeria said: What would be the highest damage weapon and tali combo for best DPS against DF for a typical sampire? I know some changes happened a few years back when I was out of the game but I see people talk about 200 p…
-
That's a concerning bug if this happened to others also. Don't the devs have some kind of tools to let them see the bank balances exact time stamps of both buyer and seller? Or any way to see if or where the gold missing went
-
Yoshi said: "haha nice, reminds me of this" Uo coding in a nutshell
-
Dark father is just demon slayer , he's not elemental slayer technically. But wearing an elemental slayer give you a +50% dmg that goes OVER the cap because he's one of these rare monster that does a reflect ability, and by wearing an opposite elem…
-
The event looks promising, good job, one thing tho, all shards should be open to fel, it's one of these things where it should be all shards or none. Are they really going to favor and select some shards other than Atl, because there are 35 player…
-
The chance of casting them both is not slim at all, you clearly do not own a necromage pet. It would take literally 2 minutes to test it if I was a dev. All the spells you mentionned the pet cast like 12 of them per 30 seconds. I took a video once t…
-
I'd like to highlight that the other necromancy mastery called conduit is also bugged when you put necromage on a pet exemple., it cast the spell with the candles but with ZERO effects. Thanks for playing Ultima Online.
-
Damage modifiers (also called damage increase for the 300% cap) such as slayers or abilities, are not the same damage modifiers as the quiver 10%, stone form 20% and warrior's gift 5%. These 3 are damage modifiers on the final damage after resistan…
-
First of all , you show stone form as if it was normal damage increase % but it's not. The tooltip is wrong and it is +20% damage modifier on melee attacks on the 'final dmg after resistances' Two questions,were you using melee or archer in your t…
-
So as a further exemple, if you were to imbue a bow with 120 luck , and reforge/ or loot another bow with also 120 luck, first one would be showing 100 weight, the second one 120. Reforged bow with 120 luck on the left shows 250 total weight (120…
-
Like @Yoshi mentionned , it's a bug in the game and your calculator @Gilmour is correct. In game, you can imbue up to 120 luck on a ranged weapons as opposed to 100 on 1 hand weapons for the same cost : 100 weight. It's an intentional feature for b…
-
2-hand parry chance 40% shield parry chance 35% 1-hand parry chance 30% 5% nerf on 1-hand parry chance would adjust parrying skill alot. It doesnt make sense that 1-hand have equal parry chance than a shield irl. I know it requires bushido an ext…
-
Open the event on all shards in fel, I dont understand why devs can't even explain their reasoning behind all of this, cant they see the players base opinion ? different content for different shards shouldnt be a thing. I feel myself not really wil…
-
I've had spells cast lately in protection that I've never got the cursor. I cant tell why something changed lately but it does happens from time to time Spell words will be shown above head , with no cursor appearing.
-
Yoshi said: "i noticed other day in the field that This is now working correctly, but i did not read anywhere about it being fixed But it doesnt seems to reduce the evading itself since you evaded all blows... it reduced parry chance ?…
-
Who would of believed devs would break something else with the small hotfix to Reapers, but they indeed changed something. Pets now cast bless, strength, agility and cunning on themselves on some occasion while standing still even while mounting th…
-
Who would of believed devs would break something else with the small hotfix to Reapers, but they indeed changed something. Pets now cast bless, strength, agility and cunning on themselves on some occasion while standing still even while mounting th…
-
good thing about this reaper fix, as I figured, is it actually fixed the Harrower second form not casting , so after 15 years Harrower 2nd form is now casting necromancy + magery again and is not a spongebob target anymore... Too bad it's loot still…
-
I reported the conduit necromancy mastery usage by pet was bugged and it doesn't work, yet it waste the pet's mana, but you are right also about the discordance mastery songs, they seems to get interupted before they even tick or do anything, waste …
-
Hit points cap out at 1100 stamina at 150 and mana at 1500
-
Yoshi said: "i have no idea why there is such bonus for only Armor Ignore to be honest, (and no other special) I have a video of me trying to kill a 4!! slot (not even 5 slot) mare on a mage with 106!! spell damage increase (120 eval), each l…
-
Ok so it's a lower ratio than what I expected, 35 dmg : 250 hp almost... Either way I don't know if I'm a fan of having that increased damage formula coming from a AI normal weapon, I feel like you should be wearing a slayer to reach that high damag…
-
I think I've just figured what's happening and why. So in your katana exemple, your damage range was 32-45, so after calculating the 90% dmg modifier from AI it goes down to 28-40. So if you hit lower than 35, it will use the normal damage calculati…
-
How much hit points did the lesser hiryu had, 600 hp ish ?
-
Yea this is some inconsistant damage, was that a dragon slayer Katana?, we need more details on the weapon used, also it could be the opposite saying that the normal damage should be 20-30s ish and not 140 damage. Which patch notes does it states t…
-
In your video your damage range is 32-46 , and AI is 90 % of that damage. So I dont know what you are trying to show but it's normal if you do AI's of 28....
-
Yoshi said: "almost ALL hits are now being capped at 35 damage on 5 slot pets. please observe, 3 out of 3 in a row hitting 35 or less damage, (I should hit cap AI vs Pets, should be dealing 90-110)Game is now unplayable " DO you hav…
-
Yes im talking a fel champ spawn on the seas, where you actually would have a good reason to sink another player boat, in a immersive ship battle.
-
It would be cool to have a 'high seas spawn' moving around on boats to kill stuff with a big altar emerging from the water
-
keven2002 said: McDougle said: Maybe it's just my bad luck that popps ignored my post... Yea maybe mine too. This guy only likes to read and use posts that help his arguments (even if they've been disproved). If you are posting cont…