Victim_Of_Siege
About
- Username
- Victim_Of_Siege
- Joined
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- Member, Active UO Account
- Posts
- 2,580
Comments
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yep, just ignore them and they lose interest, the more attention you give them, the more they will want.
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Kyronix said: The main reason why no other recipes were changed to "craft-all" was because they were outside the scope of the change. We were specifically dealing with crafting cannon supplies, not anything else. Changes beyond that would r…
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Captain_Lucky said: To the OP... some items maybe. But many items craftable in UO only have value cause they are a pain to make. I sell a lot of gate scrolls. Cause they take forever to make. Many don't want to spend the time on it. Things li…
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JenniferMarie said: — This is purely a case of instant gratification and people not wanting to spend time in game crafting the items they want to use. And to that I say: just buy it off of someone else or pay someone else who enjoys crafting…
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It wouldn't change what people vendor, would probably increase stuff that is put on vendors as it reduces the pain in the ass to make them. Bods: it doesn't take 15 minutes now and it would still take more than 5 seconds to do them if this was ad…
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not sure how it would change low end vending, and what difference does tool charges make? and Bods, what negative impact would happen to Bods?
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The main reason is for selling back to an opponent. but it is a risk, so always remember to read carefully. Caveat Emptor.
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Melchiah said: I’d hate to play devil’s advocate, but for those crafting skills that have items that stack - training them would become a complete walk in the park? Make Max combined with difficulty check on item production would make it even…
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Tim said: Victim_Of_Siege said: I'm With Garth on this one, anything we craft, especially things that stack, should have this mechanic put in place. would make it a lot less tedious making pots, scrolls, any type of consumable. someth…
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I'm With Garth on this one, anything we craft, especially things that stack, should have this mechanic put in place. would make it a lot less tedious making pots, scrolls, any type of consumable. something to put on the list of quality of life impr…
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Cinderella said: Dot_Warner said: The ability to customize the tillerperson would be a nice addition to the HS ships. It'd be nice to make them a little more sailory. There could be a lot of convenience upgrades that could be added t…
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Luc_of_Legends said: The server went down with us on the ship and Jirel logged in after server to THIS: Were you on a pirate or merchant ship when the server went down? I had that happen to me and ended up there. usually puts you back…
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Pawain said: I thought we were going to Keel Haul him. You got soft! Dangit! I always miss the good posts
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KeithofNonsense said: so according to your perspective, so why don't you send them a request and make 100% of ALL the UO houses the same? no matter classic house or custom, make them all look like a plot and them force us all to go 1 by 1 ins…
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Drink it?
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I see it as this, if you don't have the ingots to make the Carronade go mine until you do. it's not like someone cornered the market on ingots and you can't easily get them.
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And that frog . . . so aggressive and subversive.
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They? who's this they? can you not make Culverins? pretty sure it's in everyone's crafting menu.
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Kyronix said: It’s all aesthetic, the fancier the cannon the more costly the resources. Outstanding, thank you
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Tracking finds player ships better than it finds NPC Ships in my experience.
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Mervyn said: Cookie said: Mervyn said: Fortunately for others, we've yet to encounter another ship. *Readies the Fleet...* Truthfully, we have not got into this game content yet, not sure if we will. There does not seem to…
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Gidge said: I do wonder if ship access settings are void in Felucca, I do know you can blow someone else's ship up and sink it. (and by sink I mean skuttle before someone thinks they will lose their ship!) you have to scuttle the ship, th…
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popps said: Victim_Of_Siege said: Not any more. they were completely different before Rising Tides. but now the only difference is aesthetics. and the fact that Culverins take half the ingots to craft. I have been using one Culverin…
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Not any more. they were completely different before Rising Tides. but now the only difference is aesthetics. and the fact that Culverins take half the ingots to craft. I have been using one Culverin and one Carronade since test and have seen no d…
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i have not seen a difference yet. the same amount of boxes spawn in the holds/chests. i get the same number of chests from the plunder-beacon (1 mythic) the only thing it might affect, would be the frequency of pack drop boxes from killing mobs. …
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popps said: Victim_Of_Siege said: To my understanding, it is the ones that spawn around the plunder beacon, i am not sure the ones you fish up will have them in their loot table. My experience, so far, tells that you might be right…
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To my understanding, it is the ones that spawn around the plunder beacon, i am not sure the ones you fish up will have them in their loot table.
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Mervyn said: does that mean more chance of mining it then? i take it it's affected by luck To my memory, luck affects the size of the deposit, not the chance to get the deposit.