TimSt
About
- Username
- TimSt
- Joined
- Visits
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- Member, Active UO Account
- Posts
- 1,953
- Primary Shard
- Pacific
Comments
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It might be a bug in the Eodon guardians. Because when I tested a stash map the lions that got spawned did not have the guardian title but I could not unlock the chest, even got the warning, until I killed the lions. To put some perspective on the…
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My experience has it based on from where you click to dig.
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The trove maps I tried had multiple boss level allosauruses and the cache maps had multiple boss level dimetrosaurs. I did not even try horde maps because if I had no hope of doing a cache map why bother. Although not marked as guardians they were …
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This post is in regard to: maps in Eodon[ x ] Mobs The template I am using to participate in the above content consists of the following real skills Cartography 100Lockpicking 100Magery 120Meditation 80Evaluate Intelligence 120Remove Trap 100 Insc…
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This post is in regard to: maps in Eodon[ x ] Chest location The template I am using to participate in the above content consists of the following real skills Cartography 100Lockpicking 100Magery 120Meditation 80Evaluate Intelligence 120Remove Tra…
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This post is in regard to: Cache maps in Eodon[ x ] Mobs The template I am using to participate in the above content consists of the following real skills Cartography 100Lockpicking 100Magery 120Meditation 80Evaluate Intelligence 120Remove Trap 10…
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This post is in regard to: Artisan Supply maps in Eodon[ x ] Loot The template I am using to participate in the above content consists of the following real skills Cartography 100Lockpicking 100Magery 120Meditation 80Evaluate Intelligence 120Remov…
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I am revising my estimate of the allosaurus's HP to at least 10,000 HP. I did another trove and got two allosaurus this time. I hit each 10 times with 100 damage per hit and the % drop on their life was just 2% total. That is total not per hit. I …
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This post is in regard to: Trove maps in Eodon[ x ] Mobs The template I am using to participate in the above content consists of the following real skills Cartography 100Lockpicking 100Magery 120Meditation 80Evaluate Intelligence 120Remove Trap 10…
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It is true. But for mages you would want slayers on spell books anyway because they also have properties useful to mages. For example I have a full set of slayer spell books with all but 4 having SDI at or above 25. You will not get SDI on a slaye…
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For training the actual RT skill a training box that self retraps and does not cause harm to the user would be nice. It is automatable and does not require a second skill like tinkering to reset the trap or healing to heal your self on failure to r…
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Romano said: I did myself yesterday some "Trove" (which are considered as the hardest) maps in malas.I had no issue to kill all monsters my own with 120 magery. Constant spamming EV made the jobs easy. (this for one would need a big group to…
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This post is in regard to: Artisan Supply maps in Malas[ x ] Mobs[ x ] Lockpicking [ x ] Loot[ x ] Remove Trap on Chests[ ] Remove Trap Training [ ] Locating and digging up chests The template I am using to participate in the above content consists …
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@Kyronix, The message was "You cannot pick that up". I tried moving to different tiles to see if that would help but it did not. This has only happened on the two Artisan Horde map chests that I've done. I had no problem looting the two Artisan T…
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Thanks, I just grabbed some.
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67Nx43W Malas Horde Artisan Could not pull out any item
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126.44Nx25.27E Malas Horde Artisan Could not pull out any item or open up the gold / gym bag.
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This post is in regard to:[ ] Mobs[ ] Lockpicking [x] Loot[x ] Remove Trap on Chests[ ] Remove Trap Training [ ] Locating and digging up chests The template I am using to participate in the above content consists of the following real skills Carto…
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Margrette said: TimSt said: Please no puzzles on treasure chests. They are OK for the training boxes and stationary chests in dungeons. But not on treasure chests. Why ruin the dungeon chests too with putting puzzles on them? A lo…
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Please no puzzles on treasure chests. They are OK for the training boxes and stationary chests in dungeons. But not on treasure chests.
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Sometimes I have had to flip the skill up or down switch on a skill for the change to take. Have you tried that?
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Redirected
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Hi, which facet will these be played on? I avoid Felucca based events to keep from getting PK'd.
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Something that I brought up during an IDOC last night. When a house falls randomly scatter the loot across the land mass. Kind of like if a tornado came along and flung the insides of the house to the far reaches.
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EC because the graphics look better to me and all of the gumps are easier to read in the EC then in the CC.
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Add another stage of demolition that blocks packies and EJ from entering the footprint of the house after it falls. You can grab what you can carry. After a minute the ban on packies and EJ ends. That should reduce the amount of stuff the scriptor…
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Maximus_Neximus said: TimSt said: Maximus_Neximus said: TimSt said: I wonder if there is a way to disable all scripting in the area for a minute after a house falls. It would mean client changes. That would put an end t…
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Yes Please.
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Bilbo said: TimSt said: Bilbo said: TimSt said: EM events in Felucca should have a temporary Trammel rule set around the area the event is taking place at so PKer's can not show up and ruin the event by killing other play…
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Maximus_Neximus said: TimSt said: I wonder if there is a way to disable all scripting in the area for a minute after a house falls. It would mean client changes. That would put an end to the scripting issue. From a programming poi…