Max_Blackoak
About
- Username
- Max_Blackoak
- Joined
- Visits
- 3,532
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 661
- Primary Shard
- Siege Perilous
- ICQ
- 112421783
Comments
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Pawain said: All the thieves crashed it. don't tell Popps!
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I doubt many people will see this here. You might want to join the Siege discord server and post in the "buying" thread there.
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I just tried. They can be placed on vendors. As stated above they're worth 0 clean up points.
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Pawain said: Of all the things in the game they are duping that one? 2011Santa Statue, Customizable Rounded Door Mat, Customizable Squared Door Mat, Customizable Wall Sign, Scrolls of Transcendence Book no, you misread. It's not the…
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it's not hard to find players if you know where to look for them. They're just not sitting at the bank. The words "I guess" probably describes the extent of your knowledge about Siege Perilous best. Could you please go back to talking about Trammel…
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you could just tear down your Siege house - unless you actually play on Siege of course
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popps said: Max_Blackoak said: if you want to steal from players make a thief on Siege Perilous - no insurance. It's similar to the old days... I would doubt, considering from what I hear that Siege is pretty much a deserted Shard,…
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there are similar problems when altering quivers of infinity where they lose the damage bonus. It was discussed in this thread, with Mervyn working hard to come up with arguments in favor of leaving it as is: https://forum.uo.com/discussion/comment…
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I have an easier solution: get rid of egg bombs and make both crafting ways produce smoke bombs. I really don't see any need for egg bombs to be present in the game on top of smoke bombs, especially since they work exactly the same.
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if you want to steal from players make a thief on Siege Perilous - no insurance. It's similar to the old days...
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I'd love a spawn island!!! I'd also love to see npc ships finally using their cannons again instead of simply letting people scuttle them without any risk or skill involved.
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welcome back! in case you use discord there's a public Siege Perilous channel: https://discord.gg/6A8zmeh
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conduit is very situational but in the right setting it will let you do tons of damage to a group of monsters. think choke points.
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let me guess, you run a lot when around paragons, am I right? Try walking and they're less likely to retarget. Honestly your problems above are pretty much non-issues to experienced players.
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Would you care to unveil your sources?
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I can neither confirm nor deny any secret meetings with any developers or Mesanna herself.
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why though? If every skill does the same then there's no reason to have different skills. Every skill has it's pro's and con's.
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no, it only takes away increases like hpi
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I'd honestly pass on new content for an entire year and prefer a whole year of crushing bugs instead. There's too many of them in the game that have been around for too long
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popps said: Kyronix said: “an ELF, with 100 Hiding, 120 Stealthing and 120 Ninjitsu and running a Ninjitsu Shadow Mastery would still get revealed by Paragons no matter what.” Superman is always gonna have his kryptonite That being …
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popps said: Even you yourself (https://forum.uo.com/discussion/comment/49936/#Comment_49936) said that making it blessed would not be a problem. You're confusing blessed items with the possibility to Siege bless them. Big difference th…
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popps said: Kyronix said: “Yes I know Mugen is a Siege rules set, yes I know open world pvp is part of that rule set. But after spending over an hour with 3 of us trying to kill the boss, dying multiple times, only to be pk'd immediate…
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no dock on Siege.
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where exactly is the deep water in that place?
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*cosigns* I'd rather see a year of crushing bugs instead of new content.
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Mariah has provided the correct answer. You doing damage to someone else will reveal you. This also applies to special moves like bleed. Bleed ticks will reveal you when you put bleed on someone and then hide. This is working as intended.
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why hide the names in the first place?
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also keep in mind this is not a ToT-style event...
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We don't need more blessed items on Siege Perilous. Having them spawn unblessed is perfectly fine for our ruleset. I could tolerate it being Siege-blessable but honestly that wouldn't make a lot of sense because of it's mods so not much is lost by …
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it said they were going to get wiped when you brought up the menu of the turn in guy. It took server maintenance to fix the spawn and turn in guy. The turn in guy is now gone and the spawn is back to normal.