LilyGrace
About
- Username
- LilyGrace
- Joined
- Visits
- 4,541
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 1,156
- Primary Shard
- Chessy
- Guild
- WD
Comments
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Wouldn't have to have the fallen logs necessarily. I don't know if most people have those already or not. But maybe if it's made the size of say the tile skull you get from fishing up chests, there could be two fallen logs at its edges? Face it one …
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keven2002 said: Grimbeard said: Garret said: Event should have another tab with rewards, 1 copy of each event reward, account bound for cost of 1 minor art, so you can have at least one account bound version of every one event a…
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Well, you're luckier than I am. I kept failing and lost crystalline blackrock every time. I did find a MCT for smithing, but I don't think I've ever had one for alchemy.
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Queen_Mum said: @ LilyGrace I'm curious if you are trying this on test center shard or production shard? It would be really nice if they did have all housing options displayed on Test Center. *cookie hugs* Not on TC, but yes I agree it wou…
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Mariah said: you can also get a master craftsman talisman:https://uo.com/wiki/ultima-online-wiki/skills/alchemy/alchemy-bulk-orders/Crafting Failure Protection Talisman •Prevents loss of materials on failure I do have one somewhere. Come h…
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Girrrrl, or guyyyyyy, that is a lot! lol More storage is always a welcome thing. I think it could be a strain if players across the board are allowed to cram more contents into all size housing by way of additional lock-downs and secures. Perhaps of…
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Pawain said: Like, takes a trip to Tijuana gets all liquored up and blows hard. I think you are overestimating how many posters are interested in what I'm doing on my vacation.
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Lag would be an issue for me with a crowd like that. Not too sure I'd be able to play really.
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That's fair, Kev, but I for one was thinking more in terms of running around the landscape and housing. Not so much highly populated events.
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Lokea said: Somebody said there's an IDOC in a few hours on Atlantic, a Minoc castle, so we'll see who ends up with it. I haven't looked yet as I'm getting ready for Mistas, but if it's in Fel, it's going to be hilarious. Note: IDOCs for bil…
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Shouldn’t be a problem to place the beds if you’ve purchased the theme pack. But your co-owner won’t be able to use them if they’ve not also purchased the theme. Same with chest of sending. You can place it if you’ve purchased the Gothic (is it got…
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How does a committed custom design vary from a house placed using a house placement tool in terms of lag? I’ve no idea. There’s a difference? I thought contents in houses loading when you run on the screen was what caused lag issues for some. And w…
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Acid_Rain said: Since most mobs can cure poison at almost any level, imho poison isn’t worth the skills points in a PvM template( unless your specifically fighting mobs that can’t cure). Sadly, yeah, that's what I'm now clued into. Thanks, …
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That sounds awesome, PSFTW!
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I do appreciate those pages very much, Mariah. I was poring over them again and again, but I guess for me I can't really tell if I like a design as much as I think I might unless I can walk around in it. I've tried a couple styles that I thought I'…
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That’d be great to have some info on why or if it’s necessary. Maybe you could ask if it might be possible to add the various styles to an area on TC so players can see what they’re like before making a choice? If there wasn’t a 24 hour timer I wo…
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Certainly a possibility
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Agreed. @Community Manager would you be able to shed any light on why there’s a 24 hour timer on changing a house style?
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Mobs can poison. Chests can poison. It's a spell in our spell books. We can make bottles of the stuff. We have resists for poison on our armor. We have a chance to poison if it's a property on our weapons. It's been a skill available to train all al…
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Is there anything to watch out for, like, something that can make you lose your potion if you try to use it on a certain thing or another? I thought I'd read somewhere along the line that they tried to use the potion on an item that couldn't be tran…
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I don't know what the ins and outs of it are @azuldemogogu I wish it were as simple as, this is a headpiece I like the properties of, I'm gonna put it on this headpiece I like the look of more. Transmogrification Potions – Ultima Online
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Pawain said: I perk up when I see a post asking for useless skills to be made useful. IMO we have enough skills, we do not need more. Poison works in NL. Anyone can play NL. You must not have much or you would see it works on those mobs. …
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Definitely would like to see a lot more items and other slots transmogrofiableized, top hat included. I've wanted to see us be able to transmogrify gorgets since we've first been able to transmogrify anything at all. We've had necklaces in the game…
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It’d be nice to see it as a skill that’ll could bring viable variations to fighter builds used in PvM.
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Yeah, thanks @Urge and @Lokea. Too bad, maybe it’s a skill that’ll be revisited again someday. I thought back in the day poisoning weapons was kinda awesome. Why can’t we do that anymore?
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Ok, thanks Kev, Loop, Mariah and Grim. I trained it to close to GM ages ago, not really being sure how it would be applied or if I should even bother. I think for now I'll just go ahead and leave it on a stone rather than take the time to raise it …
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That's awesome info to have. Thanks, Kevin! I'd be interested to know what you think of an Archer with Poison skill. Do you think the 100 points is worth it there? Or would it leave an archer gimped? Thanks again for the input.
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Thanks so much for letting us know for sure.
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I think you're splitting hairs on what constitutes an ethereal ride vs a backback mount but ok. I still don't see what difference it makes. If I'm a tamer I'd claim the pet and train it. If I'm another character type and not using pets for anything…