Kyronix

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Kyronix
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  • @AnneNomilly you should have been able to dbl click on the cargo box and get a lore book.  Moved the crate up to make sure it wasn't an "out of reach" issue. @Tanager you can collect participation rewards along the way from killing the champ spawn …
  • Still scheduled
    in Curious? Comment by Kyronix July 2020
  • Someone be tellin tall tales!  As a matter of fact we are going to be adding new loot to the market in the future.  New art is running through the pipeline as we speak!
  • @Mervyn - we have set aside some time for additional bug fixes in our ongoing development cycle in the coming months.  
  • @Warbok - yes, paragons can spawn in any Treasures event region.  Right now we cover a variety of locations with around 40 locations to choose from across the different facets.  The drop rate is in line with other Treasures events.  Luck will also h…
  • @Warbok - yes these paragons are more difficult than generic paragons.  The amount of Treasures points that determines your drop chances is increased on paragons, since that's what the real prize is.
  • Unfortunately we don't have that feature, and personally if you like something I think you ought to say what about it you like.  That kind of positive feedback always helps us to make future design decisions.
  • @jelinidas - we're going to be soft launching these systems before we roll them out fully in September, we also have another dynamic system in the works that we're hoping to get done as well so we won't be turning anything else on.  Instead we'll be…
  • I should also add if there are rewards you'd like to see in upcoming events, either old re-introductions or new (our first major Treasures will be the Treasures of Halloween) please let us know!  
  • The feedback is appreciated, please submit a report as I indicated above.  Thanks!
  • @keven2002 - To clarify, we have two dynamic systems available.  The Dynamic Champ spawn system can be used by EMs and by us (the Devs) for setting up champ spawns.  When the EMs use these systems, you can expect similar rewards to what EM events ha…
  • I’d have to double check about despawn, but the plunderbeacon employs sophisticated orcish sonar that prevents it from despawning when enemies have entered firing range.
  • As I mentioned in a previous response specific to Treasures, the main benefit of the dynamic Treasures/Champ systems are in the implementation time.  This system has reduced the core implementation time of a Treasures event from about 5 days into ab…
  • @Warbok - paragon mobs offer an increased challenge over traditional Treasures mobs, hence they resist a variety of offensive measures. re: the treasure area, one thought was to give them an item property to assist in IDing which mobs are viable. J…
  • All ships (Plunderbeacons, Merchant, etc etc) work off the same spawn system.  Any ship that spawns has a chance to be a Plunderbeacon, so getting more to spawn (i.e. blowing up other ships) is your best bet to getting to seeing them on the High Sea…
  • Uriah_Heep said: popps said: That is what I was trying to say when I added my voice that I also think the Town Invasions should be let continue, at least, until sometimes in September when brand new content, I understand, will be r…
  • Not sure what you are asking for here?  The rewards from any dynamic event are specific to that event.  What you see on test won't be what's available on production.  The content associated with the dynamic events is merely to test the system and wi…
  • If anyone would like to contribute to this running list we can schedule these items for removal in a future publish.  Some of these areas may be able to be cleaned without a publish, others will require it.  
  • Basic functionality for the system.  If you were able to get the boss to pop, looks like things are going well!
  • Try saying, "Greetings"
  • @Lord_Nabin Instancing it is always an option but the resource sink on instancing an encounter increases dramatically, hence why it's usually an option of last resort. @McDougle - you'd still have to fight those creatures on a ship, which limits av…
  • @Lord_Nabin - until we get multiple reports of the content being inaccessible.  It's a nice idea to just "let it fly" but unfortunately we can't implement content with that mindset.  The situation @Seth describes is one we'd have to work to avoid.
  • @Merus - I don't think guildstones fall into the same category as rubble, dreadmares, and bane dragons.  Many guildstones were lost over the years for various reasons.  There are also differences in the new vs the old ones graphically. Re: epaulett…
  • A "High Seas" champ spawn is something we've thought about for a while.  We had planned at one point to develop one centered around a quasi-submarine of Orcish technology.  One of the hangups on any type of battle in the ocean is the physical area t…
  • @Cinderella - thanks for the feedback!  We ran an audit to see which were the most commonly placed of the new castle/keeps on all the shards and chose those as the first 2 mini-deeds to implement.  If there is adequate demand we'll implement others.
  • @Seth - robe, sorry was a typo!
  • @Lieutenant_Dan - this applies more to robe slot items that may have "quiver-esque" magical properties associated with them.  We'll update the patch notes to make that more clear.  
  • @TimSt - at this time we don't have a dynamic invasion system slated - that requires a bit more backend tinkering so we focused on Boss Fights, Champ Spawns, and ToT in the short term. @Cody - we've worked some PvP updates in where we can.  If ther…
  • @Lord_Bytor - Yes, all the pertinent information related to your guild will be displayed in the gump on the stone.  You can found a guild on TC1 and place a stone in a house if you'd like to see it. @Seth - the capybara was requested by some of our…
  • @Seth - the "carrot" is the full breadth of existing & customizable rewards.  Pretty much anything we want to make "on the fly" we can plug into the new champ spawn.  It could be a quest item, it could be a reward drop, it could be anything real…