A little less ego-thinking, know-it-all and rumbling
compared to others who aren't so "great" and the UO-life would be a
whole corner easier
(Ein bisschen weniger Ego-Denken, Besserwisserei und Rumprollerei anderen
gegenüber die halt nicht so "toll sind" und das UO-Leben wäre ne ganze
Ecke einfacher)
A little less ego-thinking, know-it-all and rumbling
compared to others who aren't so "great" and the UO-life would be a
whole corner easier
(Ein bisschen weniger Ego-Denken, Besserwisserei und Rumprollerei anderen
gegenüber die halt nicht so "toll sind" und das UO-Leben wäre ne ganze
Ecke einfacher)
@scatey23 and @Shatterday420 - The coordinates that were provided don't seem to lead to your home. Please check them again or use a sextant to get the X and Y coordinates as posted by Mariah here on the 1st page. Thank you!
@Mplittle83 - Please provide the house name, facet, house location (coordinates) and home owner name.
Eigil’s Castle of Madness House Owner’s Name: Richard O’Brien
House Name: Eigil’s Castle of Madness
Coordinates: 92o 49’N
23o 7’W
Shard: Europa
The Castle Madness is a multi-dimensional maze, consisting
of various physical and mental challenges as well as red-herrings, traps, and
amusing, hand-written anecdotes within.
At the front gates sits a mighty “Secret Chest” surrounded
by various riches and fruitful treasures ripe for the picking. The chest itself
has an unknown code which may deciphered by completing the Castle of Madness
and discovering the clues within. The clues come in many forms; notes on
bodies, books on shelves, and NPC’s within who, if given the right queues will
respond with their own advice and answers – Some true, some false.
The reward for the first to discover the code to the chest
is great indeed, for within is a mighty horde, squirreled away by the legendary
barbarian Eigil himself, who you find slumped by the entry stairs, never
letting the riches from his sight, even after death.
There is one final twist, found within the parlour, which
will test one’s observational skills should they look longingly into the
mirror… But the soothsayer’s words.
I could tell you here but… Where’s the fun in that?
The Garden
Lit by the soft light of a flaming torch or lantern acquired
from the Grim Steward, you are met with a traditional hedge maze to kick things
off. There are various artifacts to explore within, but tread carefully, for
not all paths lead to dead-ends… Or was it the other way around? Special thanks
to Mim Foxglove for rising to the challenge of my commission for so many
hedges. I am eternally grateful.
The Parlour
In your quest for clues, you should find a busy parlour
before you. A maddening floor of runes, traps, and unusual paraphernalia offer
distractions and tribulations to hamper thy progress. Bones scatter the area,
proving that madness comes swiftly. Or were they just here a very long time?
The Jail
The jailor has long since departed, but the remains of
Father Christmas know no different. A bleak, fetid room devoid of cheer you try
desperately to navigate your way through gates rusted shut by the passage of
time. It gets no better.
The Cloister
A once charming garden of enchantments, the Cloister, has
now fallen to ruin. With crumbled flagstones, and rampant foliage, the
cloister's only inhabitants now are a drunk who knows more than he should and a
cat named Pumpkin.
Many have succumbed to the treacherous walkways and ended up
in the jail below, but still they try. Few make it very far…
I would like to introduce here a wonderful house that I found on Asuka Shard.
Owner name: coco
Location:Malas (asuka is down for the whole day now, so I will add it later)
this house is connected to the main vendor house of rares fest by a house teleporter, and you can come to the fest from the red gate placed at luna gate.
Capricorn Barb is having trouble figuring out how to load pictures so please be patient with her (she is new to the forums too, so it's different than what she is used to)
A little less ego-thinking, know-it-all and rumbling
compared to others who aren't so "great" and the UO-life would be a
whole corner easier
(Ein bisschen weniger Ego-Denken, Besserwisserei und Rumprollerei anderen
gegenüber die halt nicht so "toll sind" und das UO-Leben wäre ne ganze
Ecke einfacher)
Best weagon idea i have ever seen in UO!!! Love this idea and would overtake amazing deco this for my trading company later if i'm allowed .
I'm sure Barb will tell you that it is ok. I helped her with the placement of the pumpkin for the coach you have to place goza mats in a 3X3 pattern and raise them until they are the height of the spinning wheels then place the pavers (i believe they are bronze pavers dyed with bright orange natural dyes)
she didn't mention that you can actually walk up inside of the coach too
@Mene_Drachenfels thank you! Yes, please feel free to use the idea. I was blessed to have Cinderella help (thank you @Cinderella), by putting the pumpkin on a platform and raising it up for me. As she said you can actually walk up the stairs and into the carriage. *smiles*
Comments
A little less ego-thinking, know-it-all and rumbling compared to others who aren't so "great" and the UO-life would be a whole corner easier
(Ein bisschen weniger Ego-Denken, Besserwisserei und Rumprollerei anderen gegenüber die halt nicht so "toll sind" und das UO-Leben wäre ne ganze Ecke einfacher)
A little less ego-thinking, know-it-all and rumbling compared to others who aren't so "great" and the UO-life would be a whole corner easier
(Ein bisschen weniger Ego-Denken, Besserwisserei und Rumprollerei anderen gegenüber die halt nicht so "toll sind" und das UO-Leben wäre ne ganze Ecke einfacher)
Lake Superior Malas
House name: The Bone Yard
Owner: Jack Of all Trade
Eigil’s Castle of Madness
House Owner’s Name: Richard O’Brien
House Name: Eigil’s Castle of Madness
Coordinates: 92o 49’N 23o 7’W
Shard: Europa
The Castle Madness is a multi-dimensional maze, consisting of various physical and mental challenges as well as red-herrings, traps, and amusing, hand-written anecdotes within.
At the front gates sits a mighty “Secret Chest” surrounded by various riches and fruitful treasures ripe for the picking. The chest itself has an unknown code which may deciphered by completing the Castle of Madness and discovering the clues within. The clues come in many forms; notes on bodies, books on shelves, and NPC’s within who, if given the right queues will respond with their own advice and answers – Some true, some false.
The reward for the first to discover the code to the chest is great indeed, for within is a mighty horde, squirreled away by the legendary barbarian Eigil himself, who you find slumped by the entry stairs, never letting the riches from his sight, even after death.
There is one final twist, found within the parlour, which will test one’s observational skills should they look longingly into the mirror… But the soothsayer’s words.
I could tell you here but… Where’s the fun in that?
The Garden
Lit by the soft light of a flaming torch or lantern acquired from the Grim Steward, you are met with a traditional hedge maze to kick things off. There are various artifacts to explore within, but tread carefully, for not all paths lead to dead-ends… Or was it the other way around? Special thanks to Mim Foxglove for rising to the challenge of my commission for so many hedges. I am eternally grateful.
The Parlour
In your quest for clues, you should find a busy parlour before you. A maddening floor of runes, traps, and unusual paraphernalia offer distractions and tribulations to hamper thy progress. Bones scatter the area, proving that madness comes swiftly. Or were they just here a very long time?
The Jail
The jailor has long since departed, but the remains of Father Christmas know no different. A bleak, fetid room devoid of cheer you try desperately to navigate your way through gates rusted shut by the passage of time. It gets no better.
The Cloister
A once charming garden of enchantments, the Cloister, has now fallen to ruin. With crumbled flagstones, and rampant foliage, the cloister's only inhabitants now are a drunk who knows more than he should and a cat named Pumpkin.
Many have succumbed to the treacherous walkways and ended up in the jail below, but still they try. Few make it very far…
House Owner Name: Hand Of Angel
Coordinates: 80 19N 23 50W
Shard: Atlantic
Facet: Malas
Owner: Desire
Location: Lake Superior - Trammel 20.33S 30.43W
Owner: Corwyn
Location: Lake Superior - Trammel - 89.07N 162.59W
map VH2 house
house teleporter
Fast Floor
Second Floor
Top Floor
name of the house : Fontier
shard : Balhae
Facet :Trammel
location : w1, 780, 2001, 0
Name of the House- Himura Homestead
Location- w1 918 2563 0
Shard- Catskills
so please be patient with her
(she is new to the forums too, so it's different than what she is used to)
A little less ego-thinking, know-it-all and rumbling compared to others who aren't so "great" and the UO-life would be a whole corner easier
(Ein bisschen weniger Ego-Denken, Besserwisserei und Rumprollerei anderen gegenüber die halt nicht so "toll sind" und das UO-Leben wäre ne ganze Ecke einfacher)
I helped her with the placement of the pumpkin for the coach
you have to place goza mats in a 3X3 pattern
and raise them until they are the height of the spinning wheels
then place the pavers
(i believe they are bronze pavers dyed with bright orange natural dyes)
she didn't mention that you can actually walk up inside of the coach too