It looks like you're new here. If you want to get involved, click one of these buttons!
Also 6 days is a long time.
Also 6 days is a long time.
Say it takes 10 of us 2 hours to collect the Exodus keys one evening, it can then be too late, or many of us cannot commit to completing the encounter itself, so we put it off for another day. My working week is so busy, I don't get so much time in the evenings, the odd evening here or there can be filled up with pvp, other events, you never know how it's going to go, it isn't easy often to pull a group back together. I find it hardest with Exodus I guess as a team.
Others - Peerless, are not really a problem, though like someone has said, we collect keys, leave them in a guild chest, and hope someone uses them, or if it's one we want to solo - just don't get round to it.
I'd happily have the timer extended. I'd even get rid of the timer if people felt it wasn't game-breaking. If someone wanted to argue it was game-breaking for some reason, and having keys stacked up was an issue - I could buy it.
Making them Vendorable - would add to the Gaming Cycle, it would enhance the game for new players, gathering focused players, traders, and endgame hunters - all a good thing.
You talk about Lazyness - maybe it is on the part of the buyer - but the collecting effort is still being put in by someone - it's just someone else. So there is ultimately no change in the level of effort required.
The only 2 weakness I see are - which people are avoiding mentioning;
I think ultimately - these are the 2 issues preventing this concept.
It brings the whole debate around to - Sampires and Script farming need to be fixed - then we can have nice things ingame again, and the game can run in a better way for the players. So you have to accept this could be an outcome, or you find a solution, or, you do nothing, and keep living in fear of these issues and hamstringing the players over this. You all know my solutions re Sampires and Script Farming - I won't bore you again, or divert the thread into these controversial areas.
The only 2 weakness I see are - which people are avoiding mentioning;Script key farming - they could be farmed in unlimited quantities by scripters.Sampires - They can then just go out and solo stuff non-stop from the script farmed keys - thus killing off another market and content style and making the game too easy.I think ultimately - these are the 2 issues preventing this concept.
I can’t believe how lazy people have gotten, the keys were designed this way for a reason, they didn’t accidentally go to the trouble of putting a timer on and accidentally make them non vendorable.Whatever next? Make the champs never ever revert so you can get half way, go out to lunch and come back and complete it?The keys are part of the encounter, quit trying to jump to the end content (the boss).
Putting them in a secure container suspends the timer