Enhanced Client - For some areas waypoints in map disappear as you hover over them

looploop Posts: 304
1. Open map
2. Click + icon to enlarge
3. Select Ter Mur in realm list
4. Select Abyssal Infernal's Lair
5. Hover over each waypoint
6. Observe point disappears


Comments

  • KhyroKhyro Posts: 230
    edited April 2021
    Can be fixed by modifying 2 files as marked below:

    Waypoints.lua
    1) Cut lines 866 to 879
    { x="6993", y="1371", z="0", type="15", Name="To Stygian Abyss", Icon="100121", Scale=0.29 };
    { x="7151", y="756", z="0", type="15", Name="To Stygian Abyss", Icon="100121", Scale=0.29 };
    { x="6987", y="800", z="0", type="15", Name="Arrival (Hythloth)", Icon="100089", Scale=0.59 };
    { x="6973", y="797", z="0", type="15", Name="To Hythloth", Icon="100119", Scale=0.59 };
    { x="7048", y="716", z="0", type="15", Name="To Fire Dungeon", Icon="100119", Scale=0.59 };
    { x="6934", y="723", z="0", type="15", Name="Shrine", Icon="100060", Scale=0.69 };
    { x="6996", y="734", z="0", type="15", Name="Abyssal Infernal", Icon="100085", Scale=0.69 };
    { x="7088", y="1089", z="0", type="15", Name="Arrival (Deceit)", Icon="100089", Scale=0.59 };
    { x="7042", y="1089", z="0", type="15", Name="To Lost Lands (Desert)", Icon="100119", Scale=0.59 };
    { x="6943", y="989", z="0", type="15", Name="To Lost Lands (Papua)", Icon="100119", Scale=0.59 };
    { x="6950", y="988", z="0", type="15", Name="Shrine", Icon="100060", Scale=0.69 };
    { x="7001", y="1008", z="0", type="15", Name="Primeval Lich", Icon="100085", Scale=0.69 };
    { x="6985", y="980", z="0", type="15", Name="Lever Puzzle", Icon="100110", Scale=0.59 };
    { x="7017", y="977", z="0", type="15", Name="Lever Puzzle", Icon="100110", Scale=0.59 };

    2) Paste into the bottom of Waypoints.Facet[5] Array:

    { x="819", y="3431", z="0", type="15", Name="Carpenter", Icon="100041", Scale=0.59 };
    { x="818", y="3440", z="0", type="15", Name="Tinker", Icon="100065", Scale=0.59 };
    { x="807", y="3387", z="0", type="15", Name="Tanner", Icon="100112", Scale=0.59 };
    -- PASTE HERE --
    { x="6993", y="1371", z="0", type="15", Name="To Stygian Abyss", Icon="100121", Scale=0.29 };
    { x="7151", y="756", z="0", type="15", Name="To Stygian Abyss", Icon="100121", Scale=0.29 };
    { x="6987", y="800", z="0", type="15", Name="Arrival (Hythloth)", Icon="100089", Scale=0.59 };
    { x="6973", y="797", z="0", type="15", Name="To Hythloth", Icon="100119", Scale=0.59 };
    { x="7048", y="716", z="0", type="15", Name="To Fire Dungeon", Icon="100119", Scale=0.59 };
    { x="6934", y="723", z="0", type="15", Name="Shrine", Icon="100060", Scale=0.69 };
    { x="6996", y="734", z="0", type="15", Name="Abyssal Infernal", Icon="100085", Scale=0.69 };
    { x="7088", y="1089", z="0", type="15", Name="Arrival (Deceit)", Icon="100089", Scale=0.59 };
    { x="7042", y="1089", z="0", type="15", Name="To Lost Lands (Desert)", Icon="100119", Scale=0.59 };
    { x="6943", y="989", z="0", type="15", Name="To Lost Lands (Papua)", Icon="100119", Scale=0.59 };
    { x="6950", y="988", z="0", type="15", Name="Shrine", Icon="100060", Scale=0.69 };
    { x="7001", y="1008", z="0", type="15", Name="Primeval Lich", Icon="100085", Scale=0.69 };
    { x="6985", y="980", z="0", type="15", Name="Lever Puzzle", Icon="100110", Scale=0.59 };
    { x="7017", y="977", z="0", type="15", Name="Lever Puzzle", Icon="100110", Scale=0.59 };

    MapCommon.lua
    3) Go to line 541, comment out or remove the following if statement:

    if (facet == 5 and (area == 2 or area == 7)) then
        facet = 0
    end

    This should fix the disappearing waypoints on the Abyssal Inferno and Primeval Lich maps.
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