Please, PLEASE, for the future, never again design content like the Invasions....
@Kyronix , @Bleak
This thing that the good stuff (the Mages' books) get gone in 5-10 minutes (and mostly to the uber existing and older Templates who can do uber damage and thus get them) and then it is only a tedious trash spawn clean up is really annoying....
Not to mention, when one spends countless time to clean up the trash spawn left over by the uber Templates who get their books and leave and then something happens, a phone call, an urgent need to get to the bathroom, someone ringing at the door, whatever, and they miss those 5-10 initial minutes of the following Town invasion and thus have worked all for nothing for countless time to clean up the trash spawn at the previous one.
Drops, especially the more wanted ones, have to be awarded over the ENTIRE TIME that a player participate to a spawn and not for a quick show up and leave, do a ton of damage in a handfull of seconds or minutes and then leave the real and time consuming work to the other players.
Please, PLEASE, for whatever future content you might be working on do not any longer Design the drops mechanics to work as it is with the town invasions.
Thanks.
This thing that the good stuff (the Mages' books) get gone in 5-10 minutes (and mostly to the uber existing and older Templates who can do uber damage and thus get them) and then it is only a tedious trash spawn clean up is really annoying....
Not to mention, when one spends countless time to clean up the trash spawn left over by the uber Templates who get their books and leave and then something happens, a phone call, an urgent need to get to the bathroom, someone ringing at the door, whatever, and they miss those 5-10 initial minutes of the following Town invasion and thus have worked all for nothing for countless time to clean up the trash spawn at the previous one.
Drops, especially the more wanted ones, have to be awarded over the ENTIRE TIME that a player participate to a spawn and not for a quick show up and leave, do a ton of damage in a handfull of seconds or minutes and then leave the real and time consuming work to the other players.
Please, PLEASE, for whatever future content you might be working on do not any longer Design the drops mechanics to work as it is with the town invasions.
Thanks.
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Comments
Also a Ancient Wyrm killed me today while I was fighting a Mage General so I had to go heal and my pet died and I did not get a book. I should get a reward for trying....
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Even less players for Ultima Online as there are now....
At the 2018 Game Developers Conference (https://www.gdcvault.com/play/1024930/Classic-Game-Postmortem-Ultima-Online),I understand, ALL Developers agreed that non-consensual PvP was a mistake (https://massivelyop.com/2018/03/28/gd-2018-ultima-online-post-mortem-with-richard-garriott-starr-long-raph-koster-and-rich-vogel/).
Furthermore, Raph Koster in this live forum https://www.raphkoster.com/games/interviews-and-panels/live-forum-qa-with-raph-koster-1016/ says....
And also...
Personally, that is a point of view which I agree with.
If you don't have a tamer, you can do the same thing with other fighter temps. Train away on high hit point mobs. Now would be a good time to train an archer/thrower with all the tamers and sampires tanking.
The gold they drop is nicer then normal mobs and plenty corpses don't get looted. So good time to train hiding/stealth if you want and loot corpses even. This event is great for training imbuing via unraveling.
Unless i recall in and a mage is right there, it is game over no book on Atlantic, for me anyway.
Anyhoo, not focused on the books anymore anyway as all I get is Fey slayers to the point of comical when I do get lucky.
It is something to amuse ourselves with now I guess.
Plus, like Lord Nabin says, we must save the town!
Looking forward to the Big Announcement!
Now, when damage dealt depends so heavily in items which then cost so much, of course that this creates a Gap in between those players who have been playing for long and thus have either these items or the gold to buy them, same thing is with pets, where scrolling a pet up can be extremely expensive since often Powerscrolls are held under a Monopoly of a handfull of players or Guilds who can set the prices they want because the getting of Powerscrolls is under Felucca ruleset rules...
So, what happens in such a scenario ?
That only or mostly those players with already the best gear, powerscrolls, scrolled up pets have the means and wealth to be the top damagers and thus also get, on top of the already high end items that they have, the "new" good items to furher enhance and boost their damaging abilities and gameplay success...
New or returning players have not a chance to compete and what do they do ?
After checking out UO for some time, usually a few weeks, they get intimidated by that huge Gap and, to my perception, many just quit playing.
Sure, some may stay and endure through all of the grinding and time investment to catch up with those players who do so much damage and get all of the goodies but most, at least to my perception, just do not bother with it and move on to other games....
I think that the Drop mechanics for high end items should be much different and such that also players with a much lower abilty to deliver such huge damage can get their drops for high end items just as well.
I think that the Design should shift away from this "top damagers" concept which, in the end, hurts Ultima Online and looses players base to it, to my opinion, and make available to players "various" ways to get those high end items, both to those who have advanced characters/pets and to those players who instead cannot compete in doing that much damage so that, in the end, all players can get access to those items regardless how advanced or wealthy their templates might be.
That is at least how I see it.
Me too, and I SOOOO much hope that I will not be disappointed....
Literally....
How long have you actually PLAYED Popps? You don't have one character that can get a drop in all these years? We have newbies a month old that get them. *shrugs*
A lot more fun that standing at the Crazy mage.
When this first came out we were rewarded in part five. We knew in advance that each player who got loot rights on a Titan would get an unknown reward. So, we all cooperated for the whole cycle so we could get to the Titan. We used any toon that could do damage to get as many of the part five rewards. That incentive is gone this round.
In a week, the ones who are greedy now will have their books and Popps will complain that it takes him too long to kill a Mage General by himself. Then he will complain because he gets 40, 45, 47 books instead of 50%.
There will be a core of players like me, who like to kill stuff or like the RP story line, that will continue to mop up the mess. With no reward attached.
I care about UO and just happen to think that, the way the Drops are Designed, is not a good one for Ultima Online as a whole.
Any drops mechanics which gives best items only or mostly to those items who already have it all, to further boost their Templates thus further increasing the Gap which new or returning players have to cover thus deterring them from wanting to keep playing (and paying for their subscription), is a bad mechanics for Ultima Online.
Not to mention, that having the best items go away in 5-10 minutes and then leaving the rest of the spawn be left to languish until some other players (often these uber damaging Templates come, get their books and then leave...) is also something absurd as a Design since it leave players who actually took the investment of their time to clean up the trash, useless spawn for countless time to be subject to then have to be able to be at the keyboard over those initial 5-10 minutes of the new town invasion during which everything finished about that given spawn....
And what if one happens to have a urgent need to go to the bathroom, have to answer a phone call, the door bell rings, whatever ? They spent countless time to clean up the useless trash spawn of the previous Town and have a new one start BUT, since the Design was conceived to have the real good items drop in just 5-10 minutes they might be at a high risk of having done all of that work all for nothing....
Personally, I think that the current Design for drops with the Town invasion is wrong and does not help Ultima Online and should be changed, quite drastically, to a different one which awards drops over TIME that players invest working a given spawn content (and not promotes quick show up for 5 minutes and then leave the trash spawn to others) and most importantly, that does not tie up drops to "top damagers" where New or Returning players can be extremely disadvantaged when having to compete against existing, older Templates which user suits, all scrolled up and with pets all in their 120s doing tons and tons of damage in no time and so forth....