It looks like you're new here. If you want to get involved, click one of these buttons!
I think moving the charges to alchemy is fair, so long as the tailoring skill is still required as a secondary, which we can do. I don't see a lot of mileage out of changing the ramrod - it lasts forever and you only need one. I don't think there's any shortage of ramrods out there.
looking at the tailoring menu, it takes 0 tailoring to make the powder charges at 100% success, if you want to add tailoring as a requirement on it, please make it less than 20 so JOAT on humans covers it. 20 pts on an elf/garg won't be too horrible for a mule.
Feedback for the cannon crafting & firing
The 3 major problems why High Seas never reached the enormous potential it has are, the crafting of items required was cumbersome and cost more to craft [ or buy ] than any reward for success. But by far THE most annoying is the hoops required to jump through i order to fire a cannon. It would be as if an archer in order to kill a monster, had to string the bow, glue the feathers on the arrow, attach an arrowhead, load the arrow, draw back the bowstring, and then fire the arrow.As someone who joined in Sept 97, I was so excited upon the release of High Seas, just imagining all which could be done, but sadly it's been ignored primarily in favor of turning UO into PO [ Pets Online ]. Hopefully this announcement signals a positive direction.
Make "cannon loads" that consist of a single stackable object, make them the only item needed to fire a cannon, and put them on vendors in stacks of 500. The main thing that has stopped me from doing HS content is that I don't have a crafting mule, nobody else cares enough to sell all the crap consistently, and I can't be arsed to sit around chat begging someone to make it for me.
I mean, there are still areas of Sosaria where you can't place a ship/boat.
I read the notes carefully - and then did a broadside You need to be within 2 tiles to click on the 'prep' button, but then:This process will continue so long as the player is present on the ship, if the player leaves the ship the process will pause.You can move on to the next cannon, and the next, all around the ship, returning to be within 2 tiles of the first one to fire it. That was fun!