You keep trying to reframe this like it’s some grand philosophical crisis about “time usage” but the core of your argument is the same every time: you don’t like doing repetitive content, therefore the game should redesign itself around your personal tolerance threshold. That’s not a gameplay critique, that’s an entitlement issue dressed up as a dissertation.
Plenty of players run the same content repeatedly because that’s how progression/Reward systems work in literally every MMO ever made. You’re not uncovering a shocking design flaw you’re just announcing that you don’t enjoy farming. Fair enough. But turning that into “therefore the game should guarantee me the rare item after X attempts” is where the wheels come off.
You keep saying you “would like very much to earn the items yourself” but only if the game hands them to you on a schedule you approve of, with no variance, no RNG, and no grind. That’s not “earning” that’s demanding a punch‑clock rewards system because the alternative offends your sense of efficiency.
And the constant comparisons to botters and RMT don’t strengthen your point they just underline that you believe the existence of shortcuts entitles you to one too. It doesn’t. Other players breaking the rules doesn’t mean the game owes you a custom drop mechanic so you never have to feel bored.
If you don’t enjoy farming, the solution is simple: don’t farm. Buy the item, trade for it, or skip it. That’s how the game has worked for 28+ years. Not every item is meant to be acquired by every player doing every activity they personally enjoy. That’s not a flaw. That’s a functioning economy. But sure let’s pretend the real issue is that the game needs a Doom‑style pity timer because you personally don’t like repetition.
at least that is how I see it, or how I think I see it, or how I’ve convinced myself I’m seeing it in this moment. And in the spirit of excessive clarity, I’ll simply restate that at least that is how I see it, in the long form, extended edition, director’s cut, redundantly annotated sense of seeing it.
If time spent at the keyboard is just a concern of mine and not other players' issue as well, may I then ask why there is so many players multi-boxing (perhaps even using clients other then the official one), running BOT-trains, scripting sometimes even 24/7 ?
And, apparently, from reading other players' comments here and there they also seem to be quite a number, not just merely a few...
Going back on topic, out of 30 regular eggs only 1 turned to be a flawless egg...
Considering that some 4,000 flawless eggs would be needed to tally the 80,000 points, this would mean having to gather some 30 x 4,000 regular eggs which turns out to be a whopping 120,000 eggs...
Yes, the other eggs may give 1 to 5 points so probably the total number might not be 120,000 total eggs to have to gather but perhaps more like 80,000-90,000 total eggs but stll, a ridicolously way too high number, to my opinion.
Something like 8,000-9,000 Nests if a Nest will yield 10 eggs ?
And how much time does it take to get through a Nest ? From search to finish say 15-20 minutes ?
We are therefore looking at some nearly 3,000 hours of gameplay to get a Mature egg ?
Seriously ?
Even playing 24 hours a day non stop, not sleeping, not eating, not doing anything else but playing UO, 3,000 hours would take 125 whole days, 4 months of non-stop playing UO... to get 1 Mature egg that perhaps when claimed might result in a 110.0 Wrestling Juvenile Umbrascale Dragon, not even a 130.0 Wrestling one ?
And this should be seen as perfectly acceptable ? Well, not for me, sorry.
You keep circling back to botters, multiboxers, and script‑trains as if anyone here is defending them. I’m not. At no point have I ever said it was acceptable, not once. What I have said is that I don’t let their existence become the urine in my Oat Circle cereal. I keep playing, keep enjoying the game, and keep supporting the devs’ ongoing attempts to shut that behavior down instead of letting it ruin the entire experience for me.
As for your math‑apocalypse scenario: you’re treating the absolute worst‑case RNG streak as if it’s the standard, guaranteed outcome. It isn’t. You’re also treating the Mature egg as if it’s mandatory content rather than an optional chase item. Not everything in the game is meant to be acquired by every player through raw grind alone that’s why trading, buying, and varied gameplay exist. Plenty of us play the events, get what we get, and move on without turning it into a four‑month dissertation on theoretical maximums.
If the numbers feel unreasonable to you, that’s fine but framing it as if the game is demanding 3,000 hours of monastic devotion is a stretch. Most players don’t approach it that way, and the game isn’t designed around that mindset. You’re treating a hobby like a job and then getting upset that the paycheck doesn’t match the hours you’ve imagined.
But hey, maybe that’s just another one of those places where we see things differently. That’s how I see it, or how I’ve chosen to believe I see it, or how I’ve retroactively justified seeing it after the fact.
And for the sake of exhausting the point entirely, yes, that is how I see it, in the long‑winded, bonus‑content, triple‑disc collector’s version of seeing it.
A Goblin, a Gargoyle, and a Drow walk into a bar . . . Never be afraid to challenge the status quo
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You keep circling back to botters, multiboxers, and script‑trains as if anyone here is defending them. I’m not. At no point have I ever said it was acceptable, not once. What I have said is that I don’t let their existence become the urine in my Oat Circle cereal. I keep playing, keep enjoying the game, and keep supporting the devs’ ongoing attempts to shut that behavior down instead of letting it ruin the entire experience for me.
As for your math‑apocalypse scenario: you’re treating the absolute worst‑case RNG streak as if it’s the standard, guaranteed outcome. It isn’t. You’re also treating the Mature egg as if it’s mandatory content rather than an optional chase item. Not everything in the game is meant to be acquired by every player through raw grind alone that’s why trading, buying, and varied gameplay exist. Plenty of us play the events, get what we get, and move on without turning it into a four‑month dissertation on theoretical maximums.
If the numbers feel unreasonable to you, that’s fine but framing it as if the game is demanding 3,000 hours of monastic devotion is a stretch. Most players don’t approach it that way, and the game isn’t designed around that mindset. You’re treating a hobby like a job and then getting upset that the paycheck doesn’t match the hours you’ve imagined.
But hey, maybe that’s just another one of those places where we see things differently. That’s how I see it, or how I’ve chosen to believe I see it, or how I’ve retroactively justified seeing it after the fact. And for the sake of exhausting the point entirely, yes, that is how I see it, in the long‑winded, bonus‑content, triple‑disc collector’s version of seeing it.
Never be afraid to challenge the status quo