Mature Eggs in Hidden Chests : Does Luck really work or not ?

poppspopps Posts: 4,354
edited November 17 in General Discussions
I have heard from (not many...) players who were lucky to get a Mature egg from a Hidden Chest, that this happened to them, out of their Luck Statue/Clock hour...

Now, since no player so far that I talked to, and that got a Mature egg from a Hidden Chest, told to me that they found it during their maxed out Luck 1 hour session using the Luck Statue and Clock, I am starting to think that Luck might not work, even though, I recall reading something on these Forums that mentioned that Luck helped to increase the chances at a Mature egg with Hidden Chests and Nests Maps but not with the Matriarch drops ( @Kyronix ? @Parallax ? )

I mean, yes, I can understand the unpredictability of the RNG yet, how is it possible that of the players I bumped into who got a Mature egg from a Hidden Chest, all of them told me that this happened when their Luck was NOT maxed out for the 1 hour that they were also using the Luck Statue and Clock ?

Depending on the Veteran age of the account, the amount of Luck boosted from the Luck Staue + Luck Clock can significantly exceed that from gear and items worn... that is, the total Luck from gear + statue + clock should by far exceed that from only the gear, thus being a significant factor increasing the chances at a Mature egg spawn versus when not using the statue + clock.

I would be greatly surprised if this was only RNG bad luck... not, " IF " Luck was to factor in for the chances at getting a Mature egg spawn in a found Hidden Chest...

If you have gotten Mature eggs from Hidden Chests, please, add your findings to this thread so as have more records from players and thus better try to figure out whether Luck does or not factor in for the chances at getting a Mature egg from a Hidden Chest... and if you have gotten more then 1 Mature egg from Hidden Chests (lucky you !!), please, indicate, to the best of your recallection, whether they spawned during or not your 1 hour Luck boost using the Luck statue + Luck clock.

Thank you.

Comments

  • JackFlashUkJackFlashUk Posts: 1,125
    No
  • keven2002keven2002 Posts: 2,696
    There is a thread over in stratics where people posted that they got their mature egg with the added luck. 

    How about you add YOUR findings @popps with actual data? How many hidden chests have you done? Sounds like not many based on your other threads talking about lockpicking in animal form. 
  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,553
    edited November 17
    I got one with a character that has zero luck, and not using a statue. And I got one with a character that has 2340 luck using a statue.
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • GrimbeardGrimbeard Posts: 3,306
    Popps doesn't understand it affects the chances not guarantees it. Real life luck affects it as well 
  • Grimbeard said:
    Popps doesn't understand it affects the chances not guarantees it. Real life luck affects it as well 
    I had that as the next sentence, but then realized i didn't want to overfeed the Troll.
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • MordeedMordeed Posts: 23
    Ive given up for the time being, I found all I was doing was hunting for a egg and not enjoying the game. All my event points have been spent on massive maps and I really want some of the other stuff.  hours and hours, lots and no luck yet. Ive gone back to training pets and doing other stuff. I personally dont like this sort of reward that only the blessed few get something and others invest alot of time for nothing. I think we should be able to grind towards it, and if we get lucky get it earlier. 
    Saying that, Ive enjoyed prowling around dungeons trying to avoid the hoards of dragons and I have found two effigies so far. 
  • keven2002keven2002 Posts: 2,696
    I have found myself in a similar situation. I've spent almost all my turn-in points for massive maps up to this point (I'd guess upwards of 125+ maps) and haven't had any luck (from nest or matriarch). The first 30-40 maps I didn't use any luck items, but since they said that item luck does play a part I have been using a luck suit with statue bumps (5k+) with similar results. 

    I'm personally hoping they allow the deco eggs to be turned in towards a mature egg or at least some sort of "egg luck potion" that gives like a 50/50 chance at an egg. 

    Similar to you Mordeed, I have decided to scale back on doing the nests and the matriarch and spend my play time getting drops to claim some of the other items for the event.
  • MordeedMordeed Posts: 23
    My guess is the deco egg vendor will sell nest maps , not mature eggs 
  • keven2002keven2002 Posts: 2,696
    Mordeed said:
    My guess is the deco egg vendor will sell nest maps , not mature eggs 
    That's not a bad thought... it would be nice if we knew this so people could decide if that's worth keeping the eggs. Personally, I have no desire to trade eggs for more maps so I'd start trashing them instead of taking up 500+ lockdowns. 
  • GrimbeardGrimbeard Posts: 3,306
    edited November 17
    Ok I will explain 
    Each chest has the chance at 
    Lock picks 
    Maps
    Eggs
    Drops
    I listed in the order I get them 
    So you detect a chest the first roll happens
    Each chest has let's call them levels 
    For drops it's 
    1
    2
    3
    So that's another "roll"
    Then we roll again effigy or egg. Then roll for color 
    Is this simple enough @popps
    So your luck is being applied multiple times 
    So of you get lock pick chest you had bad roll but if it has ingredients you got good second roll
  • poppspopps Posts: 4,354
    Grimbeard said:
    Popps doesn't understand it affects the chances not guarantees it. Real life luck affects it as well 
    This "Luck effect" seems to be rather miniscule to me if the players I asked who got Mature eggs said that they got theirs out of the Statue+Clock Luck hour...

    But even if miniscule, one would imagine that, while certainly one could get Mature eggs out of the Statue+Clock hour, most Mature eggs would be gotten by players when being within the Statue+Clock hour Luck bonus, not out of it...

    This, at least, if the Luck bonus did have an effect which I am starting to be highly sceptical about...
  • GrimbeardGrimbeard Posts: 3,306
    popps said:
    Grimbeard said:
    Popps doesn't understand it affects the chances not guarantees it. Real life luck affects it as well 
    This "Luck effect" seems to be rather miniscule to me if the players I asked who got Mature eggs said that they got theirs out of the Statue+Clock Luck hour...

    But even if miniscule, one would imagine that, while certainly one could get Mature eggs out of the Statue+Clock hour, most Mature eggs would be gotten by players when being within the Statue+Clock hour Luck bonus, not out of it...

    This, at least, if the Luck bonus did have an effect which I am starting to be highly sceptical about...
    If you are skeptical don't use?
  • poppspopps Posts: 4,354
    edited November 17
    keven2002 said:
    There is a thread over in stratics where people posted that they got their mature egg with the added luck. 

    How about you add YOUR findings @ popps with actual data? How many hidden chests have you done? Sounds like not many based on your other threads talking about lockpicking in animal form. 
    Well, I did not count the hidden chests that I did but, I can tell you that I have filled a Davey' Locker with Nest Maps and, mind you, I left behind the Fledging ones and only collected Lesser and Greater up to like 300ish when I then started picking up only the Greater ones... and the Locker now has about 450 Nest Maps... considering that only 1 in 3 or 4 chests has a Map (Fledging, Lesser or Greater), and that I only collected partly the Lesser ones and only the Greater ones (and that the Fledging and Lesser ones are more likely to spawn as compared to the Greater ones...), could it be a good estimate that so far I opened up some 4,000-5,000 hidden chests ?

  • poppspopps Posts: 4,354
    edited November 17
    Mordeed said:
    Ive given up for the time being, I found all I was doing was hunting for a egg and not enjoying the game. All my event points have been spent on massive maps and I really want some of the other stuff.  hours and hours, lots and no luck yet. Ive gone back to training pets and doing other stuff. I personally dont like this sort of reward that only the blessed few get something and others invest alot of time for nothing. I think we should be able to grind towards it, and if we get lucky get it earlier. 
    Saying that, Ive enjoyed prowling around dungeons trying to avoid the hoards of dragons and I have found two effigies so far. 
    Personally, I think that the engine should keep track of the Hidden Chests and Nest Maps that the player has done and, when they reach a certain amount of Hidden Chests/Nest Maps done, boost the chances at a Mature egg enormously so that they get one. And after the player has gotten a Mature egg drop th counter resets to zero for another round.

    These rinse and repeat time consuming endless farming to then have the player remain empty handed risks alienating players from the game... it is not fun... and players play the game for fun, not to get stressed out...

    Personally, I think that the current system only favours multiplaying characters (perhaps usinf alternate clients to control them all at once, easily...) and scripters who send trains of BOTs and run scripts for hours and hours to boost their chances at a drop which then they sell for ridicolous prices (seen certain hues Mature eggs selling like 7-8 platinums...) to those other players who do not script, nor have multi characters to throw at the game and find themselves remaining empty handed, even if they tried and tried to get that Mature egg drop with their available time to spend in a game.

    If, instead, the system took track of the number of Hidden Chests opened and Nests digged up and, after enough were done actually spawned that Mature egg, then players would be able to get their Mature eggs themselves, without having to pay ridicolous prices to those other players using waves of multi-characters or scripted BOTs to boost their chances...
  • PawainPawain Posts: 11,545
    popps said:
    This "Luck effect" seems to be rather miniscule to me if the players I asked who got Mature eggs said that they got theirs out of the Statue+Clock Luck hour...


    Then why are you wasting time wearing a luck suit? 
    Your extensive testing has proven that it is not required.
    Focus on what you can do, not what you can't.
  • Pawain said:
    popps said:
    This "Luck effect" seems to be rather miniscule to me if the players I asked who got Mature eggs said that they got theirs out of the Statue+Clock Luck hour...


    Then why are you wasting time wearing a luck suit? 
    Your extensive testing has proven that it is not required.
    Agreed, I have gotten it with 0 luck and theres still months left in this event. I've never bothered with luck as it does nothing that I have ever been able to prove.
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • vortexvortex Posts: 281
    I have around 2800 luck. But I play cause I enjoy it and if I get a egg that's nice but not the end of the world of I don't. 
     Popps do you get any enjoyment from this game cause it doesn't look like it everything is a grind and you have to get everything available in the game then complain about storage. 
  • poppspopps Posts: 4,354
    edited 7:11AM
    vortex said:
    I have around 2800 luck. But I play cause I enjoy it and if I get a egg that's nice but not the end of the world of I don't. 
     Popps do you get any enjoyment from this game cause it doesn't look like it everything is a grind and you have to get everything available in the game then complain about storage. 
    That is not the point.

    The point is, to find out if something in the game does not work, and consequentially see it fixed.

    If Luck, as I understand it, is supposed to boost (not guarantee but supposedly boost, this yes...) a player's chances at a drop, well, if then lots of players report that they are getting Mature eggs out of their Luck Statue + Luck Clock hour boost, then what else can this show to us if not that something is not working as it should with whatever is the code governing the Luck boost ?

    Some players can almost reach 6,000 Luck for 1 hour when triggering the Luck Statue and Luck Clock... that is a hell of a lot of Luck... if that much Luck still does jack to helping get a Mature egg because they then get it out of their  1 hour Statue + Clock Luck boost well... how is it possible to still say that Luck is working " as intended " ?

    To my opinion, this is the focus that we should aim to... to get data from players' playing in game experience hinting at whether the Luck boost works or whether it does not and then, should we assume that it is no working, ask for it to get fixed.

    At least this is how I see it.

  • poppspopps Posts: 4,354
    Pawain said:
    popps said:
    This "Luck effect" seems to be rather miniscule to me if the players I asked who got Mature eggs said that they got theirs out of the Statue+Clock Luck hour...


    Then why are you wasting time wearing a luck suit? 
    Your extensive testing has proven that it is not required.
    Agreed, I have gotten it with 0 luck and theres still months left in this event. I've never bothered with luck as it does nothing that I have ever been able to prove.
    The way I see it, is that Luck should be more powerful in giving a boost at a drop as it apparently is, if lots of players who got their Mature eggs drops, report them as happening out of their Statue + Clock Luck boost...

    Sure, if a player plays, say, 5 hours, of which 1 is with the Statue + Clock boost Luck bonus and 4 are without, in those 4 " other " hours they find 4 times more chests as compared to those during the 1 hour Statue + Clock boost... again, we see a recurrant pattern here... power play... the more chests the more chances... and thus people use BOT trains, scripts to be able to run characters doing activities in the game while they are perhaps not at the keyboard (or just monitor it but do else...).

    I happen to think this as not good for the game... we can't complain about BOT trains and players scripting 24/7 to get hard to get stuff in the game and, yet, want to keep the current way to get things which, somehow, incentivates this way of playing.

    Players should be able to get stuff in the game without having to resort to BOT trains and scripting, I think... that is why I said that there should be a "counter" (sort of like it happens in Doom) that keeps track of how many Hidden Chests a player finds, how many Nest Maps they dig up, and eventually, when it reaches a set number, grant a Mature egg drop and the counter resets to zero for another run.

    That's at least how I see it.
  • GrimbeardGrimbeard Posts: 3,306
    You fail to see that luck is working exactly as intended providing a RANDOM impact on rolls 
  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,553
    popps said:
    Pawain said:
    popps said:
    This "Luck effect" seems to be rather miniscule to me if the players I asked who got Mature eggs said that they got theirs out of the Statue+Clock Luck hour...


    Then why are you wasting time wearing a luck suit? 
    Your extensive testing has proven that it is not required.
    Agreed, I have gotten it with 0 luck and theres still months left in this event. I've never bothered with luck as it does nothing that I have ever been able to prove.
    The way I see it, is that Luck should be more powerful in giving a boost at a drop as it apparently is, if lots of players who got their Mature eggs drops, report them as happening out of their Statue + Clock Luck boost...

    Sure, if a player plays, say, 5 hours, of which 1 is with the Statue + Clock boost Luck bonus and 4 are without, in those 4 " other " hours they find 4 times more chests as compared to those during the 1 hour Statue + Clock boost... again, we see a recurrant pattern here... power play... the more chests the more chances... and thus people use BOT trains, scripts to be able to run characters doing activities in the game while they are perhaps not at the keyboard (or just monitor it but do else...).

    I happen to think this as not good for the game... we can't complain about BOT trains and players scripting 24/7 to get hard to get stuff in the game and, yet, want to keep the current way to get things which, somehow, incentivates this way of playing.

    Players should be able to get stuff in the game without having to resort to BOT trains and scripting, I think... that is why I said that there should be a "counter" (sort of like it happens in Doom) that keeps track of how many Hidden Chests a player finds, how many Nest Maps they dig up, and eventually, when it reaches a set number, grant a Mature egg drop and the counter resets to zero for another run.

    That's at least how I see it.

    Popps, I admire the passion, but you’ve managed to turn “Luck is miniscule” into a 1,000‑word manifesto on why the game needs a Doom‑style counter. That’s like saying “rain doesn’t help crops much” and then proposing we install irrigation systems in every backyard.

    The reality is simple: if players are getting eggs both with and without Luck, then Luck isn’t the golden ticket, it’s just window dressing. The actual factor is time invested and chests opened, not whether you’re standing next to a clock in a sparkly suit.

    As for bot trains, they’ll always exist because someone will always try to brute‑force the RNG. Designing the entire drop system around stopping them is like banning cars because some people speed. The devs already balance events around human play, not 24/7 scripts.

    So while your “counter” idea is cute, it’s basically asking for guaranteed drops—which defeats the whole point of rare loot. If everything is just a punch‑card reward, then Luck, RNG, and the thrill of the chase all vanish. And honestly, if you’re going to argue that Luck should matter more, you might want to stop proving—over and over—that it doesn’t.


    That, in the final analysis and when considered through the multifaceted prism of my own subjective interpretive framework, represents, at least insofar as my personal evaluative perspective and experiential lens are concerned, the manner in which the situation presents itself to me, or, to phrase it in yet another way for the sake of rhetorical redundancy, the particular vantage point through which I happen to perceive and conceptualize the matter at hand, which is to say, the conclusion toward which my reasoning inclines me within the confines of my own cognitive apparatus, even though, restated once more in alternate wording for emphasis, this articulation constitutes not an absolute or universal decree but rather the specific manner in which the circumstances appear when filtered through my individual understanding, thereby amounting, in essence, to nothing more and nothing less than how I see it.

    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • keven2002keven2002 Posts: 2,696

    That, in the final analysis and when considered through the multifaceted prism of my own subjective interpretive framework, represents, at least insofar as my personal evaluative perspective and experiential lens are concerned, the manner in which the situation presents itself to me, or, to phrase it in yet another way for the sake of rhetorical redundancy, the particular vantage point through which I happen to perceive and conceptualize the matter at hand, which is to say, the conclusion toward which my reasoning inclines me within the confines of my own cognitive apparatus, even though, restated once more in alternate wording for emphasis, this articulation constitutes not an absolute or universal decree but rather the specific manner in which the circumstances appear when filtered through my individual understanding, thereby amounting, in essence, to nothing more and nothing less than how I see it.


  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,553
    keven2002 said:

    That, in the final analysis and when considered through the multifaceted prism of my own subjective interpretive framework, represents, at least insofar as my personal evaluative perspective and experiential lens are concerned, the manner in which the situation presents itself to me, or, to phrase it in yet another way for the sake of rhetorical redundancy, the particular vantage point through which I happen to perceive and conceptualize the matter at hand, which is to say, the conclusion toward which my reasoning inclines me within the confines of my own cognitive apparatus, even though, restated once more in alternate wording for emphasis, this articulation constitutes not an absolute or universal decree but rather the specific manner in which the circumstances appear when filtered through my individual understanding, thereby amounting, in essence, to nothing more and nothing less than how I see it.


    I got you Dawg 
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • HoteiHotei Posts: 24
    keven2002 said:

    That, in the final analysis and when considered through the multifaceted prism of my own subjective interpretive framework, represents, at least insofar as my personal evaluative perspective and experiential lens are concerned, the manner in which the situation presents itself to me, or, to phrase it in yet another way for the sake of rhetorical redundancy, the particular vantage point through which I happen to perceive and conceptualize the matter at hand, which is to say, the conclusion toward which my reasoning inclines me within the confines of my own cognitive apparatus, even though, restated once more in alternate wording for emphasis, this articulation constitutes not an absolute or universal decree but rather the specific manner in which the circumstances appear when filtered through my individual understanding, thereby amounting, in essence, to nothing more and nothing less than how I see it.


    I got you Dawg 

    <3
  • GrimbeardGrimbeard Posts: 3,306
    Again popps just refuses to accept the answers he's been given....by it's very definition luck is an unknown force that potentially affects the outcome in either a position or negative manner. whilst popps wishes it to be a point system with a positive outcome guaranteed...can we lock thread now or should we start trashing poor innocent popps? 
  • UrgeUrge Posts: 1,395
    Grimbeard said:
    popps wishes it to be

    Sums up 99% of the threads on this forum. Gotta give it to him though, he is keeping the boards active. 
  • poppspopps Posts: 4,354
    edited 10:44PM

    As for bot trains, they’ll always exist because someone will always try to brute‑force the RNG. Designing the entire drop system around stopping them is like banning cars because some people speed. 

    I think otherwise...

    Why do some players use BOT trains or scripting 24/7 to brute-force the RNG ?

    Because this way, they can get items which other players who do not use the same style of gameplay cannot, because of the RNG... and these items can then be sold for ridicolously high in-game prices (I have seen Mature eggs of hues selling 7-8 platinums...) to those players who would like to get those items but, because of the RNG, are unable to.

    With a system "Doom style", whereas discovering X hidden chests or digging up X Nest Maps the engine would boost enormously the chances at a Mature egg drop to then reset the counter to zero and start anew for another run, players would be able to get their wanted items in the game without having to subject themselves to have to pay, if they want those items, ridicolous high amounts of in game gold which.

    If players can get the items they need/want playing the game normally (not with BOT trains or scripting to brute-force the RNG), they have no need to have to pay enormous in game amounts to other players.

    And with no buyers or hardly any, I imagine that most of the reasons for players to use BOT trains and scripting would vanish... why bother doing all that to get items which then hardly any other players would want to buy because they can earn them on their own just by playing the game ?

    Personally, I do not like the BOT Trains and scripters and would very much prefer to see casual players be able to get the items which they want in the game on their own, without having to buy them from others because getting these items in the game can, at times, be prohibitive for them (that is, too much time consuming).
  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,553
    edited 10:32PM
     Popps, what you’ve essentially outlined is the classic “if only we guaranteed drops, bots would pack up and go home” argument which, to put it politely, is about as convincing as saying burglars would stop breaking into houses if everyone just left their doors unlocked.

    Let me restate this in the deliberately over‑complicated phrasing you seem to prefer: the existence of bot trains and scripting is not a by‑product of RNG alone, but of the simple economic reality that wherever there is demand for rare items, someone will attempt to supply them through automation. If drops were guaranteed by a Doom‑style counter, the bots would not vanish; they would simply optimize the counter faster than any casual player could, thereby cornering the market on “guaranteed” rewards instead of “random” ones. In other words, the incentive structure remains intact, merely translated from probability to inevitability.

    To phrase it differently, and redundantly for emphasis: your proposal does not eliminate the disparity between scripted play and normal play, it merely shifts the axis of exploitation. Bots thrive not because RNG exists, but because scarcity exists and scarcity, whether random or metered, is the engine of value. Remove randomness, and you don’t remove botting you just change the math they use to profit.

    So the real choice is not between a design that “favours bots” and one that “favours casuals,” but between a system that preserves rarity through chance and one that trivializes it through inevitability. And if the goal is to make every item obtainable by simply clocking hours until a counter resets, then we may as well replace the entire loot system with a punch‑card: play X hours, get Y prize, repeat ad infinitum. Which, to summarize in the most professional yet undeniably smartalecky phrasing available, is precisely why your solution solves nothing except the problem of boredom by ensuring we all get bored faster. 

    That, insofar as my own interpretive faculties and subjective vantage point are capable of rendering judgment upon the matter presently under discussion, constitutes at least to the extent that my personal evaluative framework, experiential lens, and cognitive apparatus permit the particular manner in which the situation appears to me, or, to phrase the same sentiment in alternate wording for the sake of rhetorical redundancy, the specific configuration of perception through which I happen to conceptualize and understand the issue at hand, which is to say, the conclusion toward which my reasoning inclines me when filtered through the prism of my individual perspective, even though, restated once more in slightly varied formulation for emphasis, this articulation should not be mistaken for an absolute decree or universal pronouncement but rather for the idiosyncratic, localized, and inherently limited account of how the circumstances manifest themselves when processed by my own thought patterns, thereby amounting, in essence, to nothing more and nothing less than the way in which I, personally, happen to see it.

    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

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