Mature Eggs in Hidden Chests : Does Luck really work or not ?
I have heard from (not many...) players who were lucky to get a Mature egg from a Hidden Chest, that this happened to them, out of their Luck Statue/Clock hour...
Now, since no player so far that I talked to, and that got a Mature egg from a Hidden Chest, told to me that they found it during their maxed out Luck 1 hour session using the Luck Statue and Clock, I am starting to think that Luck might not work, even though, I recall reading something on these Forums that mentioned that Luck helped to increase the chances at a Mature egg with Hidden Chests and Nests Maps but not with the Matriarch drops ( @Kyronix ? @Parallax ? )
I mean, yes, I can understand the unpredictability of the RNG yet, how is it possible that of the players I bumped into who got a Mature egg from a Hidden Chest, all of them told me that this happened when their Luck was NOT maxed out for the 1 hour that they were also using the Luck Statue and Clock ?
Depending on the Veteran age of the account, the amount of Luck boosted from the Luck Staue + Luck Clock can significantly exceed that from gear and items worn... that is, the total Luck from gear + statue + clock should by far exceed that from only the gear, thus being a significant factor increasing the chances at a Mature egg spawn versus when not using the statue + clock.
I would be greatly surprised if this was only RNG bad luck... not, " IF " Luck was to factor in for the chances at getting a Mature egg spawn in a found Hidden Chest...
If you have gotten Mature eggs from Hidden Chests, please, add your findings to this thread so as have more records from players and thus better try to figure out whether Luck does or not factor in for the chances at getting a Mature egg from a Hidden Chest... and if you have gotten more then 1 Mature egg from Hidden Chests (lucky you !!), please, indicate, to the best of your recallection, whether they spawned during or not your 1 hour Luck boost using the Luck statue + Luck clock.
Thank you.
Comments
How about you add YOUR findings @popps with actual data? How many hidden chests have you done? Sounds like not many based on your other threads talking about lockpicking in animal form.
Never be afraid to challenge the status quo
Never be afraid to challenge the status quo
I'm personally hoping they allow the deco eggs to be turned in towards a mature egg or at least some sort of "egg luck potion" that gives like a 50/50 chance at an egg.
Similar to you Mordeed, I have decided to scale back on doing the nests and the matriarch and spend my play time getting drops to claim some of the other items for the event.
Each chest has the chance at
Lock picks
Maps
Eggs
Drops
I listed in the order I get them
So you detect a chest the first roll happens
Each chest has let's call them levels
For drops it's
1
2
3
So that's another "roll"
Then we roll again effigy or egg. Then roll for color
Is this simple enough @popps
So your luck is being applied multiple times
So of you get lock pick chest you had bad roll but if it has ingredients you got good second roll
Then why are you wasting time wearing a luck suit?
Your extensive testing has proven that it is not required.
Never be afraid to challenge the status quo
Popps, I admire the passion, but you’ve managed to turn “Luck is miniscule” into a 1,000‑word manifesto on why the game needs a Doom‑style counter. That’s like saying “rain doesn’t help crops much” and then proposing we install irrigation systems in every backyard.
The reality is simple: if players are getting eggs both with and without Luck, then Luck isn’t the golden ticket, it’s just window dressing. The actual factor is time invested and chests opened, not whether you’re standing next to a clock in a sparkly suit.
As for bot trains, they’ll always exist because someone will always try to brute‑force the RNG. Designing the entire drop system around stopping them is like banning cars because some people speed. The devs already balance events around human play, not 24/7 scripts.
So while your “counter” idea is cute, it’s basically asking for guaranteed drops—which defeats the whole point of rare loot. If everything is just a punch‑card reward, then Luck, RNG, and the thrill of the chase all vanish. And honestly, if you’re going to argue that Luck should matter more, you might want to stop proving—over and over—that it doesn’t.
That, in the final analysis and when considered through the multifaceted prism of my own subjective interpretive framework, represents, at least insofar as my personal evaluative perspective and experiential lens are concerned, the manner in which the situation presents itself to me, or, to phrase it in yet another way for the sake of rhetorical redundancy, the particular vantage point through which I happen to perceive and conceptualize the matter at hand, which is to say, the conclusion toward which my reasoning inclines me within the confines of my own cognitive apparatus, even though, restated once more in alternate wording for emphasis, this articulation constitutes not an absolute or universal decree but rather the specific manner in which the circumstances appear when filtered through my individual understanding, thereby amounting, in essence, to nothing more and nothing less than how I see it.
Never be afraid to challenge the status quo
Never be afraid to challenge the status quo
Sums up 99% of the threads on this forum. Gotta give it to him though, he is keeping the boards active.
Let me restate this in the deliberately over‑complicated phrasing you seem to prefer: the existence of bot trains and scripting is not a by‑product of RNG alone, but of the simple economic reality that wherever there is demand for rare items, someone will attempt to supply them through automation. If drops were guaranteed by a Doom‑style counter, the bots would not vanish; they would simply optimize the counter faster than any casual player could, thereby cornering the market on “guaranteed” rewards instead of “random” ones. In other words, the incentive structure remains intact, merely translated from probability to inevitability.
To phrase it differently, and redundantly for emphasis: your proposal does not eliminate the disparity between scripted play and normal play, it merely shifts the axis of exploitation. Bots thrive not because RNG exists, but because scarcity exists and scarcity, whether random or metered, is the engine of value. Remove randomness, and you don’t remove botting you just change the math they use to profit.
So the real choice is not between a design that “favours bots” and one that “favours casuals,” but between a system that preserves rarity through chance and one that trivializes it through inevitability. And if the goal is to make every item obtainable by simply clocking hours until a counter resets, then we may as well replace the entire loot system with a punch‑card: play X hours, get Y prize, repeat ad infinitum. Which, to summarize in the most professional yet undeniably smartalecky phrasing available, is precisely why your solution solves nothing except the problem of boredom by ensuring we all get bored faster.
That, insofar as my own interpretive faculties and subjective vantage point are capable of rendering judgment upon the matter presently under discussion, constitutes at least to the extent that my personal evaluative framework, experiential lens, and cognitive apparatus permit the particular manner in which the situation appears to me, or, to phrase the same sentiment in alternate wording for the sake of rhetorical redundancy, the specific configuration of perception through which I happen to conceptualize and understand the issue at hand, which is to say, the conclusion toward which my reasoning inclines me when filtered through the prism of my individual perspective, even though, restated once more in slightly varied formulation for emphasis, this articulation should not be mistaken for an absolute decree or universal pronouncement but rather for the idiosyncratic, localized, and inherently limited account of how the circumstances manifest themselves when processed by my own thought patterns, thereby amounting, in essence, to nothing more and nothing less than the way in which I, personally, happen to see it.
Never be afraid to challenge the status quo