I know you are gonna point out, you did imbue SS first and only enhanced more SS after u did imbue leech properties.. same result.. it's an imbued items u did enhance with more SS.
PS: let's not play dumb please, thx!.. it's black on white.. "will cause the leech intensity to drop"
Look at this @ popps to understand what Mariah said: (yes in your case/example it added confusion saying:"faster weapon have lower leech" cuz of the 61% hardcap you experienced or like the fact it saying imbuing/imbue and NOT enhancing on the wiki.. but let's not play dumb pls and look:) base on this formula:
My question is.. did u confuse 81% for 61% hardcap at 0% SSI?
What is blowing my mind right now is you ignore stuff like chumbo said.. he's saying your weapon at 40% SSI is cap at 56% (when in fact here they show 58%; 3.25 base speed)
Knowing that why are you crying about your 62%??
Plus you did enhance an imbued items.. you clever enough to know imbued items has different rules set.. like PoF.. or that phrase in Mariah guide: "will cause the leech intensity to drop" Right u did enhanced and it's saying imbued.. but let's not play dumb (ignoring all the rest) what I or Mariah pointed out.
As for Paiwan.. look at the maximum intensity on weapon.. he's telling you:" you can cap that gnarled staff attack speed real easy with high stam and getting SSI on something else than your weapon.. using knucklehead" Refer to the max intensity graph, if you wonder why.
You doing tunnel vision on the stupidest thing "imbuing more SSI will cause your..."
PS: i'd appreciate if u double check if that 61% was in fact a 81% before you add SSI.
Other than that people like chumbo and paiwan do not understand why u'd want that 62% leech 30% SSI gnarled staff.. for obvious reason (all the explanation needed has been provided to you.. l'd say even more than what was required.).
PS2: once more, i'd REALLY appreciate u dbl checking that 61% for 0 SSI hardcap.
Have a good one.
Edit: as for the "bug" question.. I'll point the obvious just in case.. like everyone here been saying:"it's working as intended, you just need to learn how it work"
So your OP mentioned nothing about enhancing but now that you find knuckleheads would have shown the different values of leeches vs SSI level that you would end up with, so you change to enhancing...
He's not using the same tactic you are.. weasel stuff.. he did mention enhancing in his very well detailed post.. he ain't changing the go post like u would do. re-read the OP. thx!
First thing, the Table you post, mentions that (and you also point it out in your Post), at 40% the Hit-Leeches should CAP at 58%.
Why did I then get a drop to 56% after enhancing with ASH ? Is that Table by any chance mistaken ?
My Hit-Leeched did drop to 56%, NOT 58%, when enhancing for the additional +10% SSI with ASH...
Second, you ask "My question is.. did u confuse 81% for 61% hardcap at 0% SSI?" , the CAP was 81% (at 0% SSI) but I was not interested in that since I knew that I wanted to add 30% SSI and then add another +10% SSI through enhancing with ASH.
Using Knucklehead it showed to me that I could have 62% Hit-Leeches and use the full 600/600 imbuing weight (exceptional with Whetstone), but when I went to imbue the Hit Leeches "before" the SSI, it won't let me imbue 62% but only 61% (and yet, I wanted 62%).
So I first imbued the 30% SSI and then the Hit-Leeches which I was able to imbue to 62% as I wanted and could, according to Knucklehead.
Why am I arguing about the 62% Hit-Leeches I had imbued dropping to 56% ?
Because, to my understanding, 62% Leeches MORE then 56%... right ?
And the argument abou balancing that some have brought up, does not convince me...
As I mentioned, if I had chosen another enhancing, not ASH for the +10 SSI, but some other property, and I would have gotten the additional +10% SSI to reach 40% SSI through an item (ring, bracelet or some other +SSI having artifact to wear), the weapon would have stayed with the 62% Hit-Leeches imbued, right ?
So, I would have been able to use +40% SSI AND the 62%, Hit Leeches on the Weapon.
But if I want to enhance the +10 SSI on the weapon then no, I cannot stay with the imbued 62% Hit-Leeches on the weapon... to me, this does not make any sense.
Further expanding this concept, one could enjoy imbuing 81% Hit-Leeches on the weapon (if SSI on the weapon is 0) and yet, using gear that increases SSI...
There is a number of artifacts that carry +10 SSI (for example Lord Morphius' Epaulettes, Daimyo's Helm, Animated Legs of the Insane Tinker, Breastplate of the Berserker , some shields) and more that can add +5% SSI which, together with the +10% SSI on ring and bracelet, can get one to a workable SSI on the suit, with none on the weapon, and yet still be able to imbue +81% Hit-Leeches on the weapon since the weapon has 0 SSI...
That is why I do not understand why, when enhancing with ASH, my Hit-Leeches dropped from the imbued 62% down to 56% because of that extra +10% SSI...
I could have gotten far more SSI on the suit then the +10% enhanced on the weapon without having to suffer any Hit-Leeches drop.
@popps Leeches on weapons are TIED to the swing speed of that weapon. I doesn't matter how you raise the swing speed, the allowable rate of leech will drop. It doesn't matter that you already imbued a higher level of leech, adding more swing speed will cause it to drop. That is how the game works.
swing speed from other sources are not included in that calculation. Only on the weapon.
Further expanding this concept, one could enjoy imbuing 81% Hit-Leeches on the weapon (if SSI on the weapon is 0) and yet, using gear that increases SSI...
There is a number of artifacts that carry +10 SSI (for example Lord Morphius' Epaulettes, Daimyo's Helm, Animated Legs of the Insane Tinker, Breastplate of the Berserker , some shields) and more that can add +5% SSI which, together with the +10% SSI on ring and bracelet, can get one to a workable SSI on the suit, with none on the weapon, and yet still be able to imbue +81% Hit-Leeches on the weapon since the weapon has 0 SSI...
I could have gotten far more SSI on the suit then the +10% enhanced on the weapon without having to suffer any Hit-Leeches drop.
Consider Mariah message and also this:
Pretty sure u can get that 180 stamina without even forcing.. all you need is 20 SSI on something else than your weapon to enjoy that 81% with a cap attack speed.
If you force a little pretty sure u can get that 210 stam for 10 SSI on... to... with...
as for all the rest.. I mean.. it's kinda obvious.. people were talking about balance (2009 balance) Today u can max out the attack speed by other means.. this is a way to bypass that "balancing" design via power creeping.
Like personally the gnarled staff I link up there.. was to fight Dark Father.. from memory with TOP TIER gears I was at ~172 stamina for ~15% SSI. (not capped)
Like logicly the fact that 1 hander and 2 hander share the same 1.25s hardcap is 100 times more dumb than what u pointing out.. old useless balancing.. no wonder why everyone and is mom goes for 2 handers.. they hit way harder than 1 hander and share the same SSI hardcap.
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
@ popps Leeches on weapons are TIED to the swing speed of that weapon. I doesn't matter how you raise the swing speed, the allowable rate of leech will drop. It doesn't matter that you already imbued a higher level of leech, adding more swing speed will cause it to drop. That is how the game works.
swing speed from other sources are not included in that calculation. Only on the weapon.
I have now understood that.
What I still am failing to understand, if the limitation is due to balancing, is why the calculation that applies to Leeches from SSI is only, and solely limited to the SSI on the weapon, not on SSI from other sources.
If the goal is to not wanting to have a weapon that is swung fast because of high SSI to "also" have high leeches, well, how does that work with a weapon with zero SSI and thus 81% Leeches but then 60 SSI from gear other then the weapon ?
The end result is still a weapon that leeches a lot and is swung very fastly...
Further expanding this concept, one could enjoy imbuing 81% Hit-Leeches on the weapon (if SSI on the weapon is 0) and yet, using gear that increases SSI...
There is a number of artifacts that carry +10 SSI (for example Lord Morphius' Epaulettes, Daimyo's Helm, Animated Legs of the Insane Tinker, Breastplate of the Berserker , some shields) and more that can add +5% SSI which, together with the +10% SSI on ring and bracelet, can get one to a workable SSI on the suit, with none on the weapon, and yet still be able to imbue +81% Hit-Leeches on the weapon since the weapon has 0 SSI...
I could have gotten far more SSI on the suit then the +10% enhanced on the weapon without having to suffer any Hit-Leeches drop.
Consider Mariah message and also this:
Pretty sure u can get that 180 stamina without even forcing.. all you need is 20 SSI on something else than your weapon to enjoy that 81% with a cap attack speed.
If you force a little pretty sure u can get that 210 stam for 10 SSI on... to... with...
as for all the rest.. I mean.. it's kinda obvious.. people were talking about balance (2009 balance) Today u can max out the attack speed by other means.. this is a way to bypass that "balancing" design via power creeping.
Like personally the gnarled staff I link up there.. was to fight Dark Father.. from memory with TOP TIER gears I was at ~172 stamina for ~15% SSI. (not capped)
Like logicly the fact that 1 hander and 2 hander share the same 1.25s hardcap is 100 times more dumb than what u pointing out.. old useless balancing.. no wonder why everyone and is mom goes for 2 handers.. they hit way harder than 1 hander and share the same SSI hardcap.
Pretty sure u can get that 180 stamina without even forcing.. all you
need is 20 SSI on something else than your weapon to enjoy that 81% with
a cap attack speed. If you force a little pretty sure u can get that 210 stam for 10 SSI on... to... with... as for all the rest.. I mean.. it's kinda obvious.. people were talking about balance (2009 balance) Today u can max out the attack speed by other means.. this is a way to bypass that "balancing" design via power creeping.
The point I was trying to make, is that I fail to see the need to keep a limitation to the CAP of Leeches tied to SSI on the weapon when, as you well point out, it is not much difficult to have a high Stamina coupled with some SSI on gear and have no SSI on the weapon thus being able to imbue the 81% Leeches possible.
It sounds like to me someone saying that, because of balancing, I cannot get from point A to point B with a bycicle and need to go on foot (leeches CAPs reduced if SSI is on the weapon) "or", I can take an airplane (highest Leeches possible on the weapon if there is no SSI but there is SSI elsewhere...).
To others it might make sense, it just does not to me.
PS: @popps like I said.. you're tunnel vision on something that is nothing compare to other thing.. like that SSI thingy for weapon.. still has a certain use (for now).. take a look at the slowest weapons for example.
Without that mechanic, you could be 100% leeches on your gnarled and cap attack speed. Not sure it would change a lot at this point.. if it would, people would still be using wraith form and cursed weapon sappire... wait a second
So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
Popps have you tried a gimp mask? turn the light down low and look at beluga whales, might twinge something, who knows?
You might get off on that and stop trolling the boards
no-one apart from you uses a dumb staff, no-one apart from you is going to use one
I KNOW you don't and this is just another excuse to mass-debate yourself
you must have a mega subscription for Kleenex as this is lasting for ages
Just play with your Samp and double axes like others have been doing for YEARS
no I am not going to make them for you
lol macer and a staff, really?
The SSI / Hit-Leeches limitation does not just affect Gnarled Staffs but all slower weapons which higher SSI obviously helps swinging faster and where having a higher Hit Leech helps leeching more.
I do not understand why you keep mentioning the staff where the real issue is the SSI / Hit-Leeches limitation which only comes into place when these 2 properties are on the weapon, not when Hit-Leeches are on the weapon and SSI on gear.
So it is hypothetical mariah please lock this. There is no staff. Just popps being annoying and chocking a non existent subject. As usual arguing for the sack of self pleasure
Comments
You should figure out why it was 61% hardcap when u tried to imbue your 0% SSI gnarled staff
81% is MORE than 62%
Consider Mariah message and also this:
Pretty sure u can get that 180 stamina without even forcing.. all you need is 20 SSI on something else than your weapon to enjoy that 81% with a cap attack speed.
If you force a little pretty sure u can get that 210 stam for 10 SSI on... to... with...
as for all the rest.. I mean.. it's kinda obvious.. people were talking about balance (2009 balance)
Today u can max out the attack speed by other means.. this is a way to bypass that "balancing" design via power creeping.
Like personally the gnarled staff I link up there.. was to fight Dark Father.. from memory with TOP TIER gears I was at ~172 stamina for ~15% SSI. (not capped)
Like logicly the fact that 1 hander and 2 hander share the same 1.25s hardcap is 100 times more dumb than what u pointing out.. old useless balancing.. no wonder why everyone and is mom goes for 2 handers.. they hit way harder than 1 hander and share the same SSI hardcap.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
Maybe you two will make the gnarled staff the weapon of UO.
Since nobody have used it before. /s
You might get off on that and stop trolling the boards
no-one apart from you uses a dumb staff, no-one apart from you is going to use one
I KNOW you don't and this is just another excuse to mass-debate yourself
you must have a mega subscription for Kleenex as this is lasting for ages
Just play with your Samp and double axes like others have been doing for YEARS
no I am not going to make them for you
lol macer and a staff, really?
PS: @popps like I said.. you're tunnel vision on something that is nothing compare to other thing.. like that SSI thingy for weapon.. still has a certain use (for now).. take a look at the slowest weapons for example.
Without that mechanic, you could be 100% leeches on your gnarled and cap attack speed. Not sure it would change a lot at this point.. if it would, people would still be using wraith form and cursed weapon sappire...
wait a second
Anyway, have fun.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio