No I'm not - nobody buys a house with the intent to sell it for less than they paid.
And if you're talking about gold sinks, if gold sinks worked, they would have put a lot more of them into the game over the last 20+ years (we'd see more high-value items being sold for large prices by NPCs for instance). But they don't work (outside of Siege and Mugen), because gold is constantly added to the game through monster loot, champ spawns, chests, and selling to NPCs.
In the early 2000s around the time that house customization was released, the devs even mentioned the problem with gold sinks in an economy where gold is always being added on a daily basis - if you don't slow down or reduce the gold being added to the game, then it's meaningless. I remember bidding on New Magincia plots (I want to say some were 2,000gp and others were 10,000gp) and while it took a lot of gold out of the economy and around 10,000 or 15,000 players did the lottery system (the devs released a detailed analysis but I don't have it handy), ultimately they said that gold was eventually added back into the game as people continued to do the things that added gold to the game every day (monster loot, chests, etc.)
And even if Atlantic has thousands of players, there are not prime 18x18s and keeps and castles falling every single day, which makes it sporadic, and what you are talking about would be coding a gold sink that applies to a single person at each IDOC who wins the bid. On smaller shards, unless it's a really unique piece of land, people could just wait a few days and place, so the dev resources put into such a system would be a waste.
Selling IDOCs to the highest bidder would do one thing though - keep prime real estate in the hands of certain people, and out of reach of a lot of players.
If you want to go that route though of disposing of IDOC spots and call it a "gold sink", do like New Magincia originally did, make the tickets cheap and unlimited. You would get a lot of gold out of the system from a lot of people (instead of just one person at a time), and at least the regular players would feel like they have a small chance against the wealthiest players.
Apologies for allowing this thread to become so toxic. I was unable to get the internet connection I was hoping for from my holiday hotel.
No need to apologize Mariah; I think this sort of discussion (and having Kyronix respond) is actually good to allow and kind of shows customers aren't really being silenced at all unless they are breaking the rules.
Apologies for allowing this thread to become so toxic. I was unable to get the internet connection I was hoping for from my holiday hotel.
No need to apologize Mariah; I think this sort of discussion (and having Kyronix respond) is actually good to allow and kind of shows customers aren't really being silenced at all unless they are breaking the rules.
Enjoy your holiday!
Yes, there is no gain from constant praise, and nothing in the real world is perfect.
We need to allow room for honest, even negative, feedback—as long as it’s respectful and not in violation of the TOS. Vulgar or purely toxic comments have no place, but pretending everything is fine when it’s not helps no one. Improvements only come when we acknowledge what isn’t working.
If it ain't broke, don't fix it. ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Comments
No I'm not - nobody buys a house with the intent to sell it for less than they paid.
And if you're talking about gold sinks, if gold sinks worked, they would have put a lot more of them into the game over the last 20+ years (we'd see more high-value items being sold for large prices by NPCs for instance). But they don't work (outside of Siege and Mugen), because gold is constantly added to the game through monster loot, champ spawns, chests, and selling to NPCs.
In the early 2000s around the time that house customization was released, the devs even mentioned the problem with gold sinks in an economy where gold is always being added on a daily basis - if you don't slow down or reduce the gold being added to the game, then it's meaningless. I remember bidding on New Magincia plots (I want to say some were 2,000gp and others were 10,000gp) and while it took a lot of gold out of the economy and around 10,000 or 15,000 players did the lottery system (the devs released a detailed analysis but I don't have it handy), ultimately they said that gold was eventually added back into the game as people continued to do the things that added gold to the game every day (monster loot, chests, etc.)
And even if Atlantic has thousands of players, there are not prime 18x18s and keeps and castles falling every single day, which makes it sporadic, and what you are talking about would be coding a gold sink that applies to a single person at each IDOC who wins the bid. On smaller shards, unless it's a really unique piece of land, people could just wait a few days and place, so the dev resources put into such a system would be a waste.
Selling IDOCs to the highest bidder would do one thing though - keep prime real estate in the hands of certain people, and out of reach of a lot of players.
If you want to go that route though of disposing of IDOC spots and call it a "gold sink", do like New Magincia originally did, make the tickets cheap and unlimited. You would get a lot of gold out of the system from a lot of people (instead of just one person at a time), and at least the regular players would feel like they have a small chance against the wealthiest players.
Enjoy your holiday!
We need to allow room for honest, even negative, feedback—as long as it’s respectful and not in violation of the TOS. Vulgar or purely toxic comments have no place, but pretending everything is fine when it’s not helps no one. Improvements only come when we acknowledge what isn’t working.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs