Changes/Improvements on my wishlist...

1. Could you revamp the community collections? The Brit Library and Vesper Museum items are in most cases no longer desirable. Especially with all the new items pouring in from the yearly events. (Moonglow Zoo I'm not familiar enough with to make a judgement)
2. Could we have an upcoming event where we could turn in Paragon/Treasure Map artifacts and ML artifacts(possibly doom and virtue artifacts) to get points towards the event?
3. Could you remove all weapon BOD's. With the sheer number of weapons in the game these constitute so many of the possible drops.
4. Could we please Mark and Recall into Ilshenar. maybe even Housing??
5. 120 lockpicking scroll from tmaps? (such a frustrating RND)
6. Any chance we could get a way to identify high level loot when we open a corpse? Thru coloring or hues based on property weight? (Relic Frag level vs Enchanted Essence/Magical Residue

Lastly, and most unlikely
      Could you make champ spawns outside of Fel drop half as many Power Scrolls as those in Fel? Kinda like the dbl resources you get in Fel vs Tram rule-sets. Having 120 in a skill is extremely important, but not many players can compete with PvP equipped players and guilds to survive in Fel to get thru a complete spawn. I understand this would flood the market, but you raised most skills to a 120 cap and kept the method to achieve that level out of reach of many players. 
      Actually I don't know what the right answer is here, but none of the friends I played uo with at the start will come back, and one reason is in order to finish a character you have to survive in pvp. I also realize a lot of the current demand for power scrolls stems from training pets, something I have yet to try.

If these things have been discussed before ad nauseam apologies...


Comments

  • Petra_FydePetra_Fyde Posts: 1,484
    Some of those I can understand, but some just make me think 'why?' 
    Why do you want the cap on lockpick raised to 120? I do perfectly fine with it at GM, especially with the odd key for the higher level ones. 
    If you don't want to do weapon bods, don't collect them. Nothing forces you to accept a bod just because it's offered
    Time and Time again people have asked for power scrolls in Tram, and time and time again the devs have said 'no'. Why would they change the policy now?  The one concession they made was to put lower scrolls in Felucca maps. You have more chance of maybe getting 115s added to maps than to get scrolls in Tram.
  • GrimbeardGrimbeard Posts: 2,517
    Some of those I can understand, but some just make me think 'why?' 
    Why do you want the cap on lockpick raised to 120? I do perfectly fine with it at GM, especially with the odd key for the higher level ones. 
    If you don't want to do weapon bods, don't collect them. Nothing forces you to accept a bod just because it's offered
    Time and Time again people have asked for power scrolls in Tram, and time and time again the devs have said 'no'. Why would they change the policy now?  The one concession they made was to put lower scrolls in Felucca maps. You have more chance of maybe getting 115s added to maps than to get scrolls in Tram.
    I think shard bounding PS would solve the issue..
  • MizzlynMizzlyn Posts: 28
    I just hate lockpicking because at a 100 i can still fail 30+ times in a row on a bad RND trip but your right its not super important.
  • MizzlynMizzlyn Posts: 28
    Also, wasn't around when the devs make the comments on PS's. TY for letting me know. On bod's I don't take weapon bod's but it seems i lose 40% of the ones i could get right of the bat, compared to say tailoring which has less suits/armor and color/types. I thought ditching weapons altogether would bring parity.
  • Petra_FydePetra_Fyde Posts: 1,484
    You need skeleton keys for the harder levels, they make it easier.
  • MizzlynMizzlyn Posts: 28
    Ugh your right I forgot about skeleton keys. :/ tyvm
  • GrimbeardGrimbeard Posts: 2,517
    Why are treasure map chest not trapped? 
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