Another stab at it?
So with champ spawns you pretty much cannot do them solo with just the pet as your fighting skill against a pk.
the reward system should dispense the scrolls based on who did the build up and then boss too but i digress.
Also if the pk (who's skills and items are attuned for pvp) should die at a fel spawn to pvmers they should corpse drop thier gear. Otherwise what risk is it to them? Sure as heck wasnt time to do the spawn itself nor kill the tamer with no fighting skills?
the reward system should dispense the scrolls based on who did the build up and then boss too but i digress.
Also if the pk (who's skills and items are attuned for pvp) should die at a fel spawn to pvmers they should corpse drop thier gear. Otherwise what risk is it to them? Sure as heck wasnt time to do the spawn itself nor kill the tamer with no fighting skills?
Comments
Intent
As a brief preface, we’d like to explain the essential goals of the changes listed in this document. The below changes should…
Changes to the Dungeons and Lost Land areas of Felucca
In order to establish an area where players can engage in a meaningful struggle for the control of resources without drastically impacting the current play patterns of Felucca’s citizens, the Dungeon and Lost Land areas of Felucca will be modified.
Felucca is not meant to be a solo play option.
If the situation is that you've managed to make it solo play, good on you, but the rulesets should not be turning Felucca into Trammel.
Sometimes yu do them solo sometimes in a group.. and the game fails when a pondscum pk enters the fray and for 5 minutes work gets all the rewards.
The PK is not pondscum, the PK is that next level opponent that NPC code has not been able to develop yet.
It's down to you, to go next level to beat it, it's a challenge, how do you do it.
One option, is certainly to team up. Create a team that can handle this situation.
That is entirely the core, and the main storyline of all medieval fantasy, dungeons and dragons etc etc, forever.
This scenario is a scenario that creates the ability to be in this situation. See it as amazing, and a very limited opportunity. You get to be in a team, you get to have roles, you get to win or lose, epic victories, epic fails. This is the point. The stories. The emotion. The fulfilment, on a team scale.
Like i said, wanna make it fair? if they die they lose armour/wep items in loot. that would sure as heck make it less easier than them sitting at mag docks listening where this so called game mechanisics tells them to go and hunt a tamer.
Wanna know who needs scrolls the most in this game? A tamer, as ironic as that is.
You don't put 1 player on the pitch, then complain they had too many, and try and restrict them down to 1 player.
Not solo content.
Team content.
Content that should require more than 1 player.
How many ways do I have to say it?