Here's How To Discourage Event Botting
Players have voiced their concerns regarding event drops and instances of botting. One of the primary issues is the perceived decline in the value of rewards for players. However, there's a straightforward solution that can restore balance and satisfaction for all.
Currently, event drops flow in like an unrestricted floodgate. But it doesn't have to be this way. We can implement a system of gating these drops to ensure fairness and address grievances.
What does gating drops entail?
Gating drops means establishing a hard cap limit on the number of drops that a single account can collect during the entirety of an event. While I can only suggest these caps, they can certainly be implemented in a manner that satisfies everyone.
For instance:
The maximum number of hats collectible per account, per shard, in one week, should not exceed 200. This would allow each account to farm up to 200 hats on Atlantic, 200 on Lake Superior, 200 on Great Lakes, and so forth. Once the 200 limit is reached on each shard, further collection would be restricted until the week concludes.
Achieving Balance:
There's a method to implement this that can cater to everyone's satisfaction. I'm not implying that 200 hats per week per shard is the ideal solution for all. It's adjustable so that even "power gamers" with multiple accounts can still collect a reasonable amount, while ensuring that casual players also receive valuable rewards.
Comments
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
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Don't think you can come in all toxic and moron brained into my thread without any consequence.
They would really need to get at least one of the retail clients into something resembling decent shape first. I have to run in ancient low resolution to be able to see the classic client and even so it looks choppy, and the "enhanced" client is a trainwreck that was never an acceptable commercial product in the first place.
On the contrary, I would suggest a cap that is barely achievable by normal players but still there to cap out the botters. Meaning, a normal casual player would not hit the cap.
Your method is arbitrary and coming up with a number would be even more arbitrary and surely will punish legitimate players. Why not just 100% punish cheaters without hurting legitimate players? Odd, your suggestion doesn't include this. Perhaps you have some agenda?
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
Bad behavior without consequences will never change. Just look at San Fransisco and the rampant crime that goes on there with retail and car thefts. With the laws they currently have, even if they´re caught they´ll be out the next day and goes right back to stealing.
ICQ# 478 633 659
Even when a player witnesses obvious cheating and pages the GM and the GM responds, the player cheating isn't actioned. I'm guessing it's like the GM that did the AMA on Reddit said where they were specifically told not to action the accounts by Mesanna;if they action the wrong person with 25+ accounts subbed and that's a hit to their bottom line.
ICQ# 478 633 659
But username, how are you so sure?
80 point balron bone armor. Beacons tmaps etc every other activity only giving out only a handful of hats. That's how I know. They absolutely figured it would be hard to get points.
And perhaps they were semi right: on dead shards the void pool is *drum roll* dead. The problem is that the majority of players play on Atlantic and, like it or not, the game needs to be balanced based on the biggest majority of players. The test shards are dead so you didn't see it spiral this out of control.... not like they listened to most of the feedback anyways @Kyronix
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
everyone has to start with the EC
But
there is a 2D graphics option
that way any modding is done in client
ALL 3rd party software redundant
let the cheat piss off to a free shard if they want to cheat
and good luck with the RMT $$$$$$$$$
All those accts should get a lifetime ban. No argument
I suspect that the devs in the past unwittingly prevented what we want now in the future by allowing uoassist. I think it is not possible to block the unwanted clients without also blocking that.
Over the past few years much of what is possible in uoassist has been added to CC, but it doesn't have all of it. Yet?
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.