Huge High Seas Update Proposal - Changes to many UO systems / skills
I spent a few days putting together a design document that outlines a big update to High Seas. I put a lot of thought into it, and the forum interface subsequently mangled it
Also, apparently 31,000 characters exceeds the single post limit....who knew?!
So I attached it as a text file (forum doesn't allow other text formats? again...who knew?!)
The attached "UO High Seas Update.txt" has had its formatting ripped out, but you can still get the basic idea. I hope that, if nothing else, it gets a real discussion started among the developers about High Seas changes.
Items of note: update to stealing, snooping, forensics, item id, several crafting skills, animal taming, treasure hunting, fishing, and many others
The proposal also includes an invasion-style event that has pirate fleets attacking ports.
Trade-runs get a boost as well as player-named items (similar to Halloween graveyards).