Rubberbanding on House Stairs

sibblesibble Posts: 71
edited June 2020 in PvP / VvV
The absolute worst thing about running around all these houses is the fact that if you run into someone's stairs on EC you rubber band terribly.

Is there something that can be done about this?  What would be the harm in having the 1 row of stairs in front of the house able to be walked on by anyone?  Would this even fix the problem?

Comments

  • UrgeUrge Posts: 617
    No, then you'd rubberband on the first tile that wasn't public. An automatic pathfind around would solve it though but that's something the team would have to do.
  • LynkLynk Posts: 155
    Suck it up sibble, classic client rubberbands on everything
  • DanpalDanpal Posts: 85
    edited December 2020
    Just pvp in the Area thats what its there for. 

    Last time I checked haveing to many houses around was a goodthing for the game
  • sibblesibble Posts: 71
    Danpal said:
    Just pvp in the Area thats what its there for. 

    Last time I checked haveing to many houses around was a goodthing for the game
    I have to ask, do you PVP?  "Just PVP in the area that's what it's there for" cause when I read this comment it tells me that you probably don't PVP a lot.

    Guilds will purposely use heavy housing areas to lag their opponents.

    In before: "Just wait for them to leave" - so don't PVP at all?  Game fixed bro.
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