EC: HowTo: interact with difficult to click items

In at least EC, there are certain objects in the game world which are difficult to click/use.

In this example, take the whirlpool entrance to the underwater area.  At least for me, clicking on that isn't reliable.  Perhaps my fine motor control is faulty.

You can get the objectID for items like the whirlpool, and then create a macro to reliably use that item.

Here's an example macro for the whirlpool on Atlantic:

<UserAction type="Macro" id="111" iconId="0" name="UseWhirlpool" repeatEnabled="false" repeatCount="2" binding="">
    <UserAction type="UseItem" id="1075911270" iconId="14217" targetType="Cursor" />
</UserAction>

Note the iconId is also set to the whirlpool, but that's optional - you can get that value via the get typeID action.  The important part is the number following id= above, which is the objectID of the whirlpool. 

The objectIDs can vary across shards for items that are in the same place.

See this post for how to get the objectID of objects in the game world

Comments

  • Arnold7Arnold7 Posts: 1,299
    There is a command in the action menu that allows you use control shift to easily find the point to click on.  Will have to look at this tonight.
  • gaygay Posts: 358
    *laughs in Classic Client*
  • ForeverFunForeverFun Posts: 795
    edited March 2023
    Arnold7 said:
    There is a command in the action menu that allows you use control shift to easily find the point to click on.  Will have to look at this tonight.
    The whirlpool does not show up when using CTRL-SHIFT.  Even if it did, as many other objects do, holding CTRL-SHIFT, and clicking on a label is far less efficient (and more error prone) than executing a macro like the above, which can be assigned to any (single) keystroke.
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